Hypermancer [0.1.4] Release notes!
Hello everyone! The new build is finally ready!
This version focuses on Fuse’s model rework, expanding the growth systems, new equipments, and fully integrating the First Corruption cutscene into the game.
There are also several improvements to growth animations, exploration cameras, debug tools, and a handful of bug fixes.
Thanks again for the support! Let's make this game happen <3
Release Notes 0.1.4
Main Features
"The First Corruption" full cutscene is now integrated in-game
Triggered by defeating the Slime Boss at the center of the Corrupted Lake.
Added an "End of Current Content" message at the end of the cutscene.
Fuse model rework
Fuse now supports fully modular equipment like Rev.
Muscle growth now greatly changes his proportions as he grows.
Added a new replacement set of navigation animations when he grows large enough.
Added Fuse's helmetless design.
Fuse now starts with pants equipped.
Added craftable Explorer equipment for Fuse
Explorer Pants
Explorer Helmet
Explorer Jacket
Explorer Boots
Growth Systems
Upgraded the Growth Symbiote Spawn cutscene
Reworked using new animation technology developed for "The First Corruption" cutscene.
Improved muscle growth systems
Improved character growth and animations when walking through corrupted waters.
Improved exploration camera systems to handle height and muscle growth separately.
Added the craftable Muscle Symbiote Spawn
Growth Symbiote Spawns now only affect size.
Muscle Symbiote Spawns grow muscles when consumed.
Growth Symbiote Spawns and Muscle Symbiote Spawns now let you choose which character consumes them.
Reworked the Corrupted Symbiote Spawn
Now requires both a Growth Symbiote Spawn and a Muscle Symbiote Spawn to craft.
Now grants permanent growth instead of temporary buffs.
Debug Menu
Added a Hyper Damage checkbox to greatly increase damage dealt.
Added new items to the Patreon item spawn menu:
Explorer Pants
Explorer Helmet
Explorer Jacket
Explorer Boots
Muscle Symbiote Spawn
Bug Fixes
Fixed an issue where the ship's elevator couldn't be used when the character was bigger than the corridor.
Fixed an issue where causing Fuse to grow immediately before starting dialogue could cause the growth effect to never end.
Comments (2)
Looks amazing so far, can't wait for more! Although I gotta say it would be sweet if we could also walk around as Rev.
More progress yes
