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June 16, 2026

Hypermancer [0.1.1] Release notes!

Worked a lot on both gameplay and visuals for this version, especially for the planet's surface.

With its long rocky spires, corrupted waters and hidden secrets, I really wanted to make it a mysterious and fun area to explore.

That also meant changing how it plays. You no longer get jumped by enemies as you walk around, instead you have random encounter trigger when you`re on unsafe surfaces outside of the main paths.

This build has a nice surprise for DoC players as well, couldn't stop myself from doing a callback to one of my favorite part of that project.

Thanks again for the support!



Release Notes – 0.1.1


Planet Overhaul

  • Fully reworked planet layout and visual design


Encounter System Changes

Turn-based encounters now depend on movement across terrain:

  • Roads: No random encounters

  • Grass: Slowly triggers weak encounters

  • Corrupted ground: Triggers strong encounters


Corrupted Water System

  • Added lakes of corrupted water that grow the player when stepped in

  • Staying in the water for extended periods gradually lowers the water level


Puzzle & Boss

  • Added a final puzzle encounter at the end of the planet

  • Players must offer the correct item to trigger a special boss fight

  • Added dedicated boss dialogue for the puzzle sequence

  • Added boss battle: Seed of Corruption

  • Defeating it rewards Corrupted Essence


New Item: Corrupted Symbiote Spawn

  • Added craftable item: Corrupted Symbiote Spawn

  • Consuming it grants a permanent ability that increases your size at the start of each turn

  • Additional uses strengthen the effect

  • Rev or Fuse can consume it during use


Visual & Presentation Updates

  • Tweaked main menu lighting

  • Added custom camera system for in-field dialogue

  • Improved cel-shading quality

  • Improved cel-shading performance (+0.8ms GPU improvement)


World Behavior Changes

  • Slimes no longer attack on sight and are now non-hostile

  • Added hidden treasure chests across the planet surface

  • Added invisible boundary walls around the planet area


Patreon Rewards

  • Split skills and items into separate categories in ImGui menu

  • Added Corrupted Symbiote Spawn spawn button for testing

Hypermancer 0.1.1 Trailer (Vimeo)

Comments (1)

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Xenaborn1715 · June 16, 2026

I like that the combat has a parry system like expedition 33. (The only rpg i can think of rn that offers parrying attacks) its looking good Sombreve!