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April 18, 2026

Hypermancer [0.0.12] Release notes!

Worked like crazy for this one, I hope you enjoy. <3

With that, I think we're in good shape to start doing actual nsfw stuff soon.
Sorry it took so long, had to build a lot of foundations to get there.

My plan is to go back into animating like I did in 2023-2024, make full animations for the Patreon, and use them ingame as cutscenes.

Gonna make a bigger post about it soon~



Release Notes 0.0.12

Added full Inventory system

  • Items you collect now take slots within a grid and can be consumed or equipped

  • Items can be moved, split, and dropped

  • Turn-based combat skills are now equipped through the inventory system

  • Any character can now use any skill based on equipment


Added Vault system

  • Lets you transfer your items into a container within the ship


Added Crafting system

  • Lets you experiment with the items you find, allowing you to synthesize powerful skills and consumables

  • Exploring the planet now requires crafting an Atmospheric Translation Symbiote (ATS)

  • Can craft Inventory Expansion, adding a full row of inventory space


Every encounter now drops items that can be used for crafting on the ship

  • Slime Essence is dropped by small slimes on the planet (can be consumed for 500 Essence or used for crafting)

  • Explorer Slime Core is dropped by tiny green slimes on the ship

  • Growth Cores are dropped by turn-based encounters (common rarity)

  • Symbiotic Essence is dropped by turn-based encounters (uncommon rarity)


General Changes

  • Tweaked Rev’s dialogue so he teaches new crafting mechanics

  • Removed Jump input (now used to open Inventory)

  • Interact input for controller is now bound to A instead of Y by default

  • Removed time limit to exploration

  • Removed Time Shards

  • Removed Cores (Rev now asks for Growth Symbiote Spawns for later upgrades instead)

  • Separated player growth into temporary and permanent values (Growth Symbiote Spawns grant permanent growth)

  • Added "Pre-Alpha V0.0.12" under the game's logo (instead of small text at the bottom right)

  • Added randomized concept art as background assets during loading screens


Graphics Changes

  • Improved shading for Fuse’s clothes

  • Added comic-style dots on surfaces perpendicular to the camera near the borders of the screen

  • Removed upscalers from video settings

  • Changed ambient lighting on the planet


Bug Fixes

  • Fixed save file keeping remnants of data when starting a new game

  • Fixed player growth not being applied to the save file


Balance Changes

  • Doubled the growth and strength buff of Ultimate Roar

  • Reduced the amount of projectiles on empowered enemies

  • Unique named encounters are now always solo

  • Increased health of unique named encounters


Patreon Rewards Changes

  • Added slider for permanent player growth

  • Added buttons to add any item directly to your inventory