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August 8, 2026

Weekly report 326

Hi everybody.

Happy Friday! I hope you're feeling well and had a great week. First, and before I forget, I wanted to let you all know that we'll take next Thursday off to celebrate our wedding anniversary. 14 years!

Now the report:

Last week, Chestnut continued doing reworks on cutscenes. Several of the existing art pieces belong to a group of drawings that she's not happy with, so she's been going through those, along with drawing new material identified as necessary in the polish phase, fixing, and, when necessary, redrawing them.

I want to be clear that while this is not reflected accurately in the task tracker (because of the way Chestnut counts her tasks: as they're completed), she still has some work to do. The good news is that what's polished looks great. At first, I thought perhaps some of the edits weren't necessary, but trusting her artistic judgment has never been a mistake, and so far the polished art is much better than the older ones.

I myself am nearly done with my polish. I need to go through the audio, and during my latest testing session I found a few new bugs (including some involving the repeatable cutscenes in the crystal ball). I also want to go through all of the bugs reported in our Discord server these past months and make sure by the time I'm done, I have fixed as many issues as I can. Then, I'll replay the game until I'm happy with all of the dialogue (and they appear typo-free to me), and wait to add more art.

It is almost certain that I will finish my tasks before Chestnut, and so I plan to take this chance to organize our notes on the story and prepare for the planning phase of 0.9 and 0.10 (and beyond). Exciting stuff ahead!

I hope you have a great great weekend!

Cheers!