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October 23, 2022

Devlog#9 : New beginnings!

Hey there, it's time for another devlog !

I'll do the same as usual, this devlog will have 3 parts.

One about ToU, one about Project: Jericho and one about me !

Tales of Unity :

As you may have noticed, Project: Jericho's 0.01 is out for demon tier patrons and will be up in a week for 10$ tiers.

Working on Project: Jericho ended up being the right call.

It cleaned my palet, brought new perspective in and overall made me consistant, if you're curious, Tales of Unity 0.11's Beta which was released a few month back was and I kid you not as big as the last day of work I spent on Project: Jericho which was 4 hours of work.

That's how bad things had gotten.

Fortunately, as of today, I've been maing a steady 10 to 30 renders each day.

In 2 weeks on Project: Jericho I managed to literally get the equivalent of 70% of a large Tales of Unity update in a single Alpha.

But what does it has to do with ToU.

Well, I've got good news, as Project: Jericho rekindled my flame to work, ToU too was rekindled, and I will get a very, very small public build out which will contain the scene I worked on with Lou before the Data wipe.

alongside a little bit more story (It'll still be insanely small, but it'll be a little bit of content until 0.11 gets publicly out.)

This update will be called 0.10.5, no parts this time people get confused with em', so I'd rather just get numbers.

As for 0.11, it'll come out after Project: Jericho's 0.1 in november probably in January.

Project: Jericho:

0.01 released yesterday, of course feedback came in, I fixed all the typo I could find, patched a few errors in the code.

But overall the build is smooth and working!

It's limited to demon tier patrons for now (20$) but it'll soon open to Lower demon (10$)

It was, super fun to work on, Project Jericho wants itself to be a bit more funny and yet quite darker than Tales of Unity of course depending on where you are in the world.

With 0.01 I expended on the bright side of things, introducing characters like Emma, Sally, Marius and Grace.

But many more characters have yet to be shown in the undercity which you'll explore in the next Beta (or public build not sure if I'll get a beta out before the public build)

Like, Vallery which I already mentioned, or the mysterious Mira which was mentioned in 0.01 if 0.1 is a roller coaster, 0.01 is the very slow and calm climb.

The second you'll arrive in the undercity, you'll face a lot more choices, be it to save your life, or others.

Project: Jericho's next build should arrive by very early december the latest (I added 1 more week due to work on ToU on the side)

Stronk's personnal life:

As I mentionned in the last Devlog, I've quit my state contract, giving up on half my income, Patreon is back at being my one and only source of revenue.

It's a bit scary, it makes every patron leaving a bit scary, but it comes with the job of course.

I do have to engage in a bit of an aggressive ad policy with my projects if I want to attract new patrons.

If you're curious within a year of inactivity, I lost 40 Patrons and 250$.

And it's with work that I'll manage to get new patrons back, I mean it's that or starvin'.

So I will start advertising my Betas anywhere I can, same for my public builds

My mental health has been a bit everywhere lately, working used to be the source of my problems, now it's my solution, it's my new escape, which is, honestly good sure I could work a lot more, but I'm quite happy with my steady workflow right now.

I can safely confirm that 2 month of work can get a really beefy update out be it for ToU or P:J so keep an eye out because I'm back and I intend on proving it.

Take care and enjoy your evening or day depending on where you are !

And thanks for keeping up with me and my projects!