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Vitor Vilela's Laboratory

@vitorvilela
0 bookmarksindexed Sep 8, 2026updatedlast updated Nov 5, 2026importedlast imported Nov 11, 2026
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Happy Holidays and Great 2022! It's time for a small 2021 restropective.
Hi! 2021 was a great year... and challenging too. I think the first semester was completely amazing. We got Super R-Type & Race Drivin' SA-1 patches which shown what amazing things you can do with the SA-1 chip. We also got many FastROM patches, with the ones made by me being Axelay, F-Zero and U.N.
Dec 25, 2021 0 5
Progress Updates - Super Metroid SA-1, incoming Super FX games, next steps for widescreen games
Hi! I have not been able to share much updates lately - I often forget that most of my work is programming and reverse engineering based and sometimes even if you are doing a lot of work you usually don't have anything to share since you are building new projects from scratch. That's the situation f
Aug 26, 2021 0
Hype: the Super FX development cartridge package is on the way
Good news! After around 25 days without updates, I just receive a message from Correios (the brazilian USPS equivalent delivery service) that my package just arrived my country and I won't have to pay any import taxes, only the mandatory international shipping fee which is R$ 15 (about US$ 3). The S
Apr 27, 2021 0 4
Roadmap - May 2021
How are Vitor Vilela's projects going? This post is a summary of which projects are work in progress, which projects has updates planned and which projects are on the initial phrase (which means they will be worked on soon!) The roadmap will be monthly updated for keeping track of everything on Vito
Apr 25, 2021 0 4
Star Fox: solving the throughput problem
I recently published an article explaining the throughput problem, a limitation where it's directly attached to the amount of operations per second the SNES CPU can do per second and how many pixels you must draw to achieve a certain resolution + frame rate. But what about Star Fox? How many frames
Apr 13, 2021 0
The throughput problem
The Super Nintendo master clock is 21.48 MHz (derived from 21.477272727272...). Normally, everything you do from the SNES derives from the clock speed. Super FX speed is 21.48 MHz. SA-1 speed is 10.74 MHz, which is 21.48 MHz / 2. FastROM speed is 3.58 MHz, which is 21.48 MHz / 6, etc. Let's say I wo
Apr 9, 2021 0
Project Super FX - It's time to push SNES to the limits
Hi! I have written before that SA-1 is not just the only SNES co-processor I may use to optimize games. Super FX is not just possible but also a reality for games that heavily uses graphics processing, frames buffers but suffers with slowdown or lag spikes. This includes games that already uses Supe
Jan 15, 2021 0 2