Who is this creator?
No community tags yet.
SA-1 Pack v1.40 and MaxTile is here! But what things can still be done with SA-1 and SMW hacking?
The latest SA-1 Pack version with MaxTile is available here: https://github.com/VitorVilela7/SA1-Pack If you have been looking on my Twitter, you probably saw the many things that SA-1 MaxTile made it possible to the Super Mario World ROM hacking scene, mostly the possibility of putting multiple gia
Jan 10, 2021 0 3
SA-1 Pack v1.35 Released - Super Mario World is now unlocked!
Hello y'all! After a long hiatus on releases, I'm glad for releasing a new version of SA-1 Pack for Super Mario World. As you know, the SA-1 Pack aims both for SNES players interested in playing an optimized gameplay and ROM hackers interested in using SA-1 on their work. SA-1 Pack v1.35 bring a few
Dec 13, 2020 0 3
Heads-up! New Updates Coming Soon
I'm aware that I could not make any article dedicated for you, my patrons, this month and I'm sorry for that. I could not finish nor update my most recent projects and that I ended up leaving a gap though this month. But the good news is that December we will likely get at least two updates and one
Nov 27, 2019 0
Multiple Giant Sprites on SMW - How it works
The incoming new system for SA-1 Pack v1.40, the OAM MaxTile System automatically pushes the SNES sprite hardware to the limits by compressing all unused entries and discarding the offscreen tiles. With that you can have up to eight banzai bills, six big boos and much more. SMW has a semi-fixed spri
Sep 25, 2019 0 1
SA-1 Pack -> SA-1 Root: The Alternative Plan
When I released the Gradius III SA-1 mod, some people asked me why did I name it SA-1 Root and not SA-1 Pack. The explanation is reasonably logic: the Super Mario World SA-1 version was made thinking on the ROM hacking, not for playing. It would not make sense releasing a SA-1 version of Gradius III
May 29, 2019 0 1

