Update planned for Monday (or so)!
The first half of the v0.4 major update is coming on Monday (I hope)! This half of the update focuses more on story, while the second half of the update will focus more on erotica. The following outlines the content that will be in each half of the update. These lists are not exhaustive or set in stone.
First-half content (v0.4.0):
Two new story quests! Both are pretty beefy, and will be the second and third longest in the game so far in terms of word count.
Some new outfits/cosmetics, including a new look for Meila.
A new card-based "negotiation" game mode and activity that will lead to passive income.
Two new characters to chat with, flirt with, and learn more about: Gemma's teacher and a mysterious woman I won't tell you anything about, so just play the update!
The very start of Gemma's romance, and some Gemma-related unique CGs and scenes, and new, more romantic dates with her!
A new spell school and a new boss fight.
New combat difficulty: Intense mode. I plan to add larger alterations to boss fights and enemy attacks as well, but for now, the only basic changes are available. In this mode, all combatants have higher critical hit rates, the player takes significantly more damage, active defense interactions are more challenging, levels and stats have a greater impact on damage calculations, and sources of MP regeneration are less effective.
Second-half content (v0.4.1) (planned):
A new encounter type: erotic dancing (+bukkake)!
A new showing off/teasing erotic activity in the brothel.
More Gemma romance/story content.
"Fling" romance content with one of the new characters (similar to how Lem's "romance" works, basically).
More cosmetics.
New mantras and daggers.
Another quest, if time permits.
The second half of the update should release before the end of October. The free edition release should follow one week after the second half of the update, and will bring all of the new content to the free edition of the game!
Note that the update is not done yet, so if I have to, I'll push it back to Tuesday or Wednesday. I think I can have is done and tested by Monday, but if I encounter any major bugs, well, it is what it is.
