April 3, 2026

Mod tools coming in the next release!

The next update, which will be patron-only for now, will include mod tools! I'll be making a short YouTube video guide going over the absolute basics of how to make a basic mod. Actual documentation and examples will come out over the next month or two.

If you're interested in modding the game, the best place to get help will be the discord where you can ask me questions and get examples and help from me directly!

None of the mod-related code from SS is present in Hex—everything has been totally rewritten from scratch. Compared to SS, modding in Hex will both be a bit more powerful, but also bit more complex.

Eventually, I hope to have most gameplay systems be moddable, but for now, some things, like creating new spell schools or brand new encounter types, will be impossible. However, creating scenes, events, skits, and even quest lines and locations should be fairly easy (that's a relative term, of course, don't feel discouraged if it's not easy for you at first).

Unlike with SS, I don't think I'll actually make a massive show-off mod; instead I will make smaller example mods showing off specific concepts and systems that will hopefully be easier to learn from.

Comments (2)

K
Korend Slicks · April 3, 2026

I might try my hand at modding for the first time now.

A
Alex Guild · April 4, 2026

I would too, but im not smart enough for it 😔