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Monday Update #123 | Veil and Dates.
Oops, I forgot that the Monday Update should have come out last Monday. It's a bit late, but here is the next look into how the development is progressing. WRITING: I got the first rough draft for this updates sex scenes down. I completed the first date for this update, I wrote a new hangout and I'v
Mar 24, 2025 0 1
Monday Update #122 | A new Veil!
Version 0.5.1 was released successfully and I want to express a warm welcome to everyone that's new and say thank you for your support to new, and of course, old supporters. Let's take a look at what will await you in Version 0.6. As I've just started working on v0.6, there isn't too much to report
Mar 4, 2025 0 1
Monday Update #121 | Animation
A new Monday, a new update, plenty of content, without further ado we'll get into it. ANIMATION: Three sexy animations and a new hangout. That's the amount of new animations I did in the last two weeks. With that, all the animations for this update are done but still need to be rendered. My GPU is g
Feb 3, 2025 0 1
Monday Update #120 | Adding Sprites
Two weeks have passed and I return with the newest Monday Update. The second one of 2025. I made some very good progress on the game and introduced an entirely new system. Let's take a closer look. SPRITES: The newest addition to the game is a sprite system. That means animated, talking portraits of
Jan 20, 2025 0 1
Monday Update #119 | After My Vacation
Welcome to the first Monday Update of 2025. I took some time off over the holidays, so there isn' t too much to report, but I still got a few things done. Writing: Like I reported in my last little update post in 2024, I already got a decent chunk of the writing for this update done. Now I had to re
Jan 6, 2025 0 1
Monday Update #118 | Release
Two weeks have passed, and the update is very close to release. Now that the editing is done, all that's left is to put on the finishing touches and release. Expect the patch notes and update to come out this week or the next. What I did for version 0.5: First of all, I'm changing the name of the up
Nov 18, 2024 0 1
Monday Update #117 | Close and Closer
The last two weeks I hunkered down and got a huge chunk of content done. Pretty much all that's left is to do the editing and then a final round of polish before the update is done. What I did for version 0.4.1: Writing: The writing is completed. Four story scenes, three dates, three sex scenes, a w
Oct 29, 2024 0 1
Monday Update #116 | New Minigame
A new Monday and I'm actually on time. A real novelty. The last two weeks went pretty well and I got a good amount of stuff done. What exactly does that mean? I'll tell you. What I did for version 0.4.1 as of yet: Writing: I'm almost done with the writing. The rough draft for every single scene exce
Oct 14, 2024 0 1
Monday Update #115 | Dates and Hangouts
The last two weeks didn't go all that great. Why? I got really sick and spend an entire week in bed. Kinda unlucky, but also nothing I can do about it. Good thing is, I'm already back in action. So let's talk about what I got done in that time. What I did for version 0.4.1 as of yet: Writing: I got
Oct 2, 2024 0 1
Monday Update #114 | A new chapter.
I'm back from my vacation and have started working again. I have a few things to report, but before we get into the update, I want to thank everyone for the incredible response to my last post. I was slightly overwhelmed by all the nice and special comments I got and am really thankful to hear that
Sep 16, 2024 0 1
Monday Update #113 | A few days!
Let's make it quick! Version 0.4 is as good as done. All that's left is to put on the finishing touches and release the update. When will that happen? At the end of this week. What I did in the past two weeks: Normally I give you a list of everything I did, but the past two weeks were mainly focused
Aug 6, 2024 0 1
Monday Update #112 | Getting Close
Two weeks have passed and it's time for a new Monday Update. In the one hundred and twelfth installment I'll talk about getting close to the finish line for version 0.4 and about the steps that still need to be taken before it can be released. What I did in the past two weeks: Writing: It's pretty m
Jul 22, 2024 0 1
Monday Update #111 | Progress and Failure
Another Monday has come and I'm back with another update, but in all honesty, not everything went according to plan. Let's talk about what I got done and what I didn't get done, also why this Monday Update is an entire week late. What I did in the past three weeks: Writing: I continued writing the l
Jul 8, 2024 0 1
Monday Update #110 | What's next?
It's Monday again and it's time to take a look at what I have planned for Covenant of Morn v0.4, a big update that will bring the first chapter of the game to a close. What I have planned for 0.4: The final areas of the dungeon and of course the grand finale, the "boss fight", so to speak, will happ
Jun 17, 2024 0 1
Monday Update #109 | Editing and Environments
Another Monday is here, let's talk about the update because as you might be able to tell from the graphic above, a release isn't that far away anymore. What I did in the past two weeks: Images: I rendered and re-rendered the last missing images for 0.3.3. Animation: I finalized all the animations fo
May 20, 2024 0 1
Monday Update #108 | Tweaking and Polishing
Hey, it's Monday again. Over the last two weeks I mainly spent my time polishing the update and tying up loose ends to ultimately send all the files to StrayHero for editing. What I did in the past two weeks: Writing: I finished up all the writing for this update. That includes everything in the dun
May 6, 2024 0 1
Monday Update #107 | New Learning and Gameplay
This time too, I've added a new loading bar to this Monday Update. I completely forgot about the sound! Now that it's there, let's talk about the progress I made. What I did in the past two weeks: Writing: The first rough draft for this update is done. Filling a blank page with words is always the h
Apr 22, 2024 0 1
Monday Update #106 | Environments
Two weeks passed and it's time for another Monday Update. The first regular update with the new look. Before I waste any more of your time, let's look at what I got done over the past two weeks. What I did in the past two weeks: More Environments: expanding the dungeon means that I have to build mor
Apr 8, 2024 0 1
Monday Update #105 | Communication
Hello everyone! it's Tuesday, that means time for another Monday Update. But first, I want to thank all new and existing patrons for their support. Without your contribution I would, quite literally, not be able to make this game. So thanks for letting me do my thing : D Now to more serious matters.
Mar 26, 2024 0 1
Monday Update #104 | Close to the Finish Line
It's time for another Monday Update. Maybe and hopefully the last one before the next update for Children of Morn drops. So let's take a look at what has happened and what still needs to be done. Everything new: Polish: I've done several passes over the script to catch bugs, smooth out the dialog an
Feb 26, 2024 0 1
Monday Update #103 | Scenes and Polish
Time for a new Update and this time it is actually Monday. Everything new: The Dungeon: I've finished building the first section of the dungeon. That means all renders, all the little riddles and interactions are fully written out and coded and well, rendered. That's all I did. This might be the sho
Feb 12, 2024 0 1
Monday Update #102 | Dates, Dungeons, Duesday
Another monday update, as usual, not on an actual Monday. But that doesn' t matter. What matters is the progress that has happened since my last post, so let's get into it. Everything new: Reworked: I've already mentioned in the last Monday Update that I'm going to rework parts of the early game. Th
Jan 30, 2024 0 1
Monday Update #101 | Reworking and Renovation
Hey Everyone, the next Monday Update is coming your way. It's too late and I have no apology for it. No, that's a lie I actually do. I'll talk about the reasons after I tell you about everything I did in the past weeks: What's new? But this I'll also do in a different format than usual, as I want to
Jan 17, 2024 0 1
Monday Update #100 | Environments and an Update
This Monday Update comes with a little announcement. I'll be releasing a small update (v0.3.1) to Children of Morn before the end of the year. Me and StrayHero (editor for Children of Morn), noticed that the content that exists right now already adds a lot to the game and instead of making you wait
Dec 13, 2023 0 1
Monday Update #99 | Next is Version 0.3.1
Hey everyone, I'm back with the first Monday Update after version 0.3 launched successfully. If you haven't left your feedback about the version yet, feel free to do so on the feedback post, it should be the one below this. But that's not what this post is about. Let's talk about what I did since th
Nov 27, 2023 0 1
Monday Update #98 | Editing and Animations
The development has progressed quite a lot and I'm confident that you can soon get your hands on version 0.3. I can't name an exact date, as I don't want to rush my editor and thus don't know exactly when I get the files back or how long it'll take me to implement the adjustments, but it's not very
Oct 25, 2023 0 1
Monday Update #97 | Progress and a Mistake
Two weeks ago I announced the end of October as the release date for version 0.3, this week I sadly have to push that date back into early November. I apologize for the delay and want to explain why this is happening. Apart from that I got a massive amount of work done that I want to share with you.
Oct 9, 2023 0 1
Monday Update #96 | Renders and a Date
September nears it's end and the development steadily progresses. Over the last two weeks I was rendering and rendering and rendering. Every single day, almost at least. Everything new: Renders: The last two weeks were all about the renders. I did almost nothing else and can now report that the rend
Sep 25, 2023 0 1
Monday Update #95 | Progress and a new Character
Once again two weeks have gone by and I've been steadily working on the game. This Monday update is all about progress, nothing else. Everything new: Writing: I've completed my first writing pass for the entire update. That is a big chunk of work out of the way. Now it just needs the fine tuning I d
Sep 11, 2023 0 1
Monday Update #94 | Modeling and what's coming!
Two weeks have passed since my PC decided to not work anymore. I've since been able to get it running again and am back in business. Let's talk about what I accomplished in the past 14 days and what the next update will bring to the table. Everything new: I planned and modeled a bunch of new environ
Aug 28, 2023 0 1
Hardware Monday | The first and hopefully last one.
Hey everyone, I'm back from my vacation and ready to start working again... is what I'd like to say. The reality is that my hardware is acting up in a major way once again. Let's talk about it. Some of you might remember that I mentioned a big hardware failure I had a few weeks ago, but it was "reso
Aug 14, 2023 0 1
Monday Update #93 | Failure and the Release
I had planned to use the last two weeks entirely for the finishing touches, instead I had a huge hardware failure and turned into a stresed out IT guy. But nonetheless I'm happy to report that I still got things done and it won't push back the release too much. Everything new: I'll keep it short thi
Jul 4, 2023 0 1
Monday Update #92 | Animations and Finetuning
This time it really is Monday and it really is time for another Monday Update. Things progressed smoothly, so let's get to the new stuff. Everything new: The writing is done. I'm just now putting on the finishing touches and then I'll send the files to my Editor at the end of the week. I've rendered
Jun 19, 2023 0 1
Monday Update #91 | Almost Monday
It's almost monday and I might've forgotten to do the regular post, let's not waste too much time, here is everything you need to know. Everything new: The writing is about 90% done. All that's left is to go in and polish it as good as I can. Those are the final 10%. I've rendered about 65% of the t
Jun 8, 2023 0 1
Monday Update #90 | Steady Progress
Two weeks have passed once again. This time, my attention was all on the game, nothing else. So let's talk about the progress. Everything new: I've changed the attic that you saw shortly in 0.1 to be a bit more lively. I also changed the magic shop you saw for two images a tiny little bit. I've star
May 22, 2023 0 1
Monday Update #89 | Back to Work
After a little vacation I'm back at my desk and working on the game. The next update will be version 0.1.1, the start of the first chapter of Children of Morn. So let's take a look at what I got done in the last week. Everything new: I've fully planned the next update out. That means I have a clear
May 8, 2023 0 1
Monday Update #88 | Adressing the Feedback
It's been quite a while since the last Monday Update, but now they are back as development returns to it's usual cycle. In this very first installment I want to talk about the feedback I got for Version 0.1 and how I really struggled with it. First of, I want to preface this post with the disclaimer
Apr 24, 2023 0 1
Monday Update #87 | Changes and News
MIST v0.11 has released and with it the story for MIST has found it's conclusion. But there is still one more update to go before we'll move on for good. Let's talk about the next few weeks and some changes that the final release of MIST version 1.0 will bring. The release date: I've set a release d
Sep 5, 2022 0 1
Monday Update #86 | Getting closer to v0.11.
A New Monday (or Tuesday) means a new update post. Like the last one I'm not gonna de the usual list of what I've worked on to avoid spoilers. But there are a few things I can tell you without taking any of the fun away. The release for Version 0.11: In two weeks. That's when I'll release this next
Aug 16, 2022 0 1
Monday Update #85 | Roadmap for MIST
I kinda didn't notice that yesterday was Monday so this update comes a day late. That is also not the only unusual part of this Monday Update. To avoid spoilers for the ending of MIST I'm not gonna talk about what exactly I'm working on and will instead pick a different topic. Today we'll take a loo
Aug 2, 2022 0 1
Monday Update #84 | The start of the epilog.
Version 0.10 released. You finally got to see the final fight. Now it's time for the last content update for MIST. The epilog to the game. But I'm making it clear once again: This will NOT BE the last update for the game. It will most likely conclude the story but I'm gonna publish at least one more
Jul 18, 2022 0 1
Monday Update #83 | 99%
Update v0.10 will be released this week in the patreon early access. Also, check out the Steampage for MIST and wishlist the game if you haven't already. Thank you very much. Everything new: The writing is done. All renders and animations are done. The last scene of the update is done. And what a be
Jul 4, 2022 0 1
Monday Update #82 | We're getting closer.
Two weeks later the next Monday Update is ready. Once again I'm gonna remind you that the Steampage for MIST is now live and I'd appreciate it very much if you'd head over and Wishlist the game. Now let's get into it. Everything new in MIST v0.10: I've continued the writing for version 0.10 and am a
Jun 20, 2022 0 1
Monday Update #81 | The final battle.
Two weeks have passed and I'm here with a new Monday Update. This is the moment where I point out that the Steampage for MIST is now live and I'd appreciate it very much if you'd head over to the page and Wishlist the game. Thank you very much. Now let's get into it! Everything new in MIST v0.10: I'
Jun 6, 2022 0 1
Monday Update #80 | Finally a Steam page!
A new Monday and some big news. I finally have the Steam page for MIST online with a release set to Fall 2022. You can check it out here! And while you're at it, I'd appreciate it very much if you could wishlist the game, even if you don't plan on buying it. That helps out tremendously with Steams a
May 23, 2022 0 1
Monday Update #79 | A roadmap for MIST
MIST v0.9 came out and as you can probably tell if you've played it, we are getting close to the finale. That's why in todays Monday Update we'll discuss my plan for the future releases to the game and when the final release will happen. But first a warm welcome to all new patrons and of course a co
May 9, 2022 0 1
Monday Update #78 | Animating and Writing
Another Monday, another update. Development is progressing very nicely and I'm confident that I can keep my estimate of releasing the update at the end of April. That means only two more weeks before you can play version 0.9. Everything new: Writing, writing, writing. It's about 80% done now. I also
Apr 18, 2022 0 1
Monday Update #77 | Halftime
Monday Update #77 marks the halfpoint in the development of update 0.9 for MIST. The last two weeks went quite well and at this point I can safely tell you that I'll be releasing the update at the end of this month. And sorry for posting a day late, I forgot. Everything new: I continued the writing
Apr 5, 2022 0 1
Monday Update #76 | Some content, some downtime.
Two weeks have passed and here I'm back with another Monday Update. I have some things to say so let's just get into it. Everything new: I finished the polishing of the dialog from 0.8.1 and 0.8.2. And I made the little changes to the early game that I talked about, trying to give Robin some persona
Mar 21, 2022 0 1
Monday Update #75 | A new update cycle begins.
MIST v0.8.2 has released and a new update cycle begins. As usual on the first Monday Update after a release I don't have much to tell you about progress and will instead go into what I've planned for this next version of MIST, 0.9. But first of all, the usual big thanks to all new and existing patro
Mar 7, 2022 0 1
Showing 1 - 50 of 124

