June 1, 2023

June Objectives!

Hello friends!


I hope you are having a good day!

I’m having some technical issues lately that are making working a lot harder than it should. Hopefully I can get them fixed today or tomorrow!

So, let’s see what is coming this month!

New Arcade mode: Towers!

I will focus on adding the classic arcade mode where you can select a tower with some opponents and climb it by defeating them to earn a nice bonus prize when reaching the top!

I will make it customizable, so you can select the length, gender of opponents and if you include or exclude custom characters or base characters.

Abilities improvements and fixes

I will improve some abilities, nerf some others and work on the balance of the game. On that note, I will not be adding passives yet, as those will make it harder to balance. I want to try to balance abilities first, and then add passives. But in general I will fix abilities not working as intended, and improve those that feel underwhelming (like short duration buffs!)


Buff tooltips

I will add small pop up tooltips to display what each buff on you or your opponent does!

New sex positions

I will add at least one new sex position, if able I will add two. But I will also add some of the missing positions from the last game to this one, so we are up to date on all positions. If I have some time I will redo some of the oldest animations in the game that I don’t like that much anymore, particularly the standing kiss animation.

New Character

A new fighter will be rejoining the club this month!

Keep Going

I will add the fan favorite “keep going” mode! This mode allows the player to… keep going… once the match ends, to have some extra fun!

AI improvement

Sort of a bugfix, but at the same time I will work on updating and improving the AI a bit. Turns out the AI, while good for a first demo, is a lot lazier than expected, using rest way more than intended. I will also do some cleanup on this and prepare for the future to make the Player AI.

Bugfixes

I will be fixing any reported bugs that I can!

And that’s all I got for this month!

Let me know what else you would like to see in the game, and if the tutorial was good enough!

I will come back soon with more news, and also a Free demo for Kinky Fight Club 2.

Have fun friends!

Cheers!

Comments (5)

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SumKin · June 9, 2023

Two small problems: First, players cannot see their own and enemy's cum count. Second, players cannot see the number of stacks of buffs.Because some buffs can be stacked 10 times.

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CriticalExistenceFailure · June 4, 2023

If your gonna add a new sex animation I'd recommend adding a insertion + kissing move, maybe sitting on lap + kissing or cowgirl + kissing.

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Eugene · June 2, 2023

Hi Zed, congrats on releasing the alpha build for your first sequel! Here are some changes I suggest you to implement into kyfc2 to make the game better (in my opinion): 1. Remove the "come together" mechanic. It's not really nice to have it in this kind of game. Or if it's a difficult thing to do then make it so instead of countinuing the match it has to be a draw. That feels kinda out of place when you set your options to interact until the first milk bar is filled and because of this you can keep going forever, knowing how close the outcomes might get. 2. Make the possibility to go first more %-based on the initiative poitns and not just fully on them alone, so, if you have lower initiative than your opponent, you also can sometimes go first, not just be interrupted every single time. Detailed explanation incoming: You can't kinda start the grab if ur not initiative enough. Maybe I'll say smth really stupid or some fantasy shish right now, but is that possible to make a system where, before it is decided who gets to make the first move, the initiative points from both fighters are kinda being put together into one number and judging by the amount of points each competitor put into that number, the % of who goes first is decided? 3. Add back an option to make clothes visible even in they are taken off, also an option for it to be possible only for torso or bottom clothes would be neato. 4. Cloth durability, so you can buy it from the shop and equip it somehow or not. 5. The camera is not moving to complete 180 vertically (can't look at the match directly from above or from below) unlike in sch, pls fix.

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Ancient Hydra · June 3, 2023

I agree on the Initiative thing. Like if you have a character with high initiative vs a VERY high initiative character then the points invested for the sake of a high initiative are rather wasted in that fight. I was thinking something like a dice roll for each character so it's "Dice + Initiative" determines first to act each individual round. Or maybe a proportional ratio. If I have a score of 8 and opponent has a score of 4 that ratio is 2:1. So 2 on average 2 out of 3 rounds I would act first. If the scores were say 3:9 it'd be a ratio of 1:3 so on average I'd act first in 1 out of 4 rounds.

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LordJerle · June 1, 2023

The AI also uses commit instead of struggle a lot too