Kinky Fight Club 2 Roadmap!
Hello friends!
I hope you are having a wonderful day!
I've been getting a lot of feedback on the first demo of Kinky Fight club 2, and I’m happy with the results. Yes there are a lot of things to add and to polish, but we have time to do so!
So today I wanna share with you the Roadmap for Kinky Fight Club 2!
Continual progress
I want to keep using the same pattern as i used before, focusing on one big feature each month, two or three small features, and adding two or three new sex positions (with one of those being a threesome)*
I will also be adding one new (or returning) base character to the game each month!
This is what I expect to achieve every month, so sometimes I will be able to add more.
*Threesomes only after threesomes are added to the game.
New organization
I decided to try this new method for organizing stuff and see how it goes. I will probably update this page in 2-3 months, so we will see there how good it went.
Roadmap
Short term priorities (<2 months)
Small features
Keep going mode
Dynamic facial expressions (more dynamic)
Strapless dildos
Radio system
Hotkeys
Adding all previous game’s animations to KYFC 2
AI Improvements
Pop up tooltips for buffs and some events
Quality of life updates for better user experience (UX).
Large features
Performance improvement systems
Arcade - combat towers
Bondage system
Medium term priorities (2-6 months)
Small features
Camera shake
UI improvements
Survival mode
Combat intros
Stages 2-5
customizable dildo color
Customizable victory poses
New combat poses / animations
Hide UI system
Abilities balance update
Large features
Keybinding
Controller compatibility
Threesomes
Punish mode
Tag team mode - strikers
Player AI
Realtime mode
Traits system
Gallery
Dynamic record storing system
Passive skills
Long term priorities (7-12 months)
Small features
Gifmaker
Photo mode
Tag team mode - Full switch
Bonus objectives in matches
Toys
Stages 6-9
New clothing options
Add 2 more voice options for male characters
Add 2 more voice options for female characters
Sex toy compatibility
Passives balance update
Large features
Mod compatibility (if possible)
Campaign - sandbox mode
Gallery
League mode
Tournament mode
Optimize customization system (convert to unity addressables)
Improve the quality of the oldest clothing options in the game
Very long term priorities (12-20 months)
Small features
What we need at that point
Large features
Campaign mode - Story
Campaign mode - Romances
Campaign mode - Dialogues
Campaign mode - Progression
Basically the whole ass campaign
And that’s the Roadmap!
Let me know in discord if I missed something that you guys and gals would like to see.
Something that some of you may be wondering is why I won't add passives yet, when I initially said I will add them on the first update, I realized it will be way easier to balance abilities before implementing passives. So when I add passives I won't have to worry about having abilities being too OP or too shitty. On a similar note that is also why I bondage is soon on the priority, as many abilities will have bondage components and I want to have everything accounted for. (putting restraints, escaping from restraints, etc)
On a similar note threesomes are not so heavy-impacting on gameplay balance since they are accounted for (and also are more complex code-wise to add) so that's why they are lower on priority.
This Roadmap will change as we advance in development!
And that’s all I have for today, friends!
Have an amazing end of month!
Cheers!
Comments (17)
A boss character like a Succubus would be cool. Take a chance fighting the top character and win or get drained. Fingers in more places, would add to the intensity, especially the females fingering guys. Especially in threesomes.
Can please do the game real action like Kinky 1 ?
What's the cheat?
*game
HOW CAN I DOWNLOAD THE GAEM
Just saying I dont know much about game devloppement ... but since you have a turn by turn game ... why not making a multiplayer mode to it ?
Is there a way to remove the dildo from custom characters?
I really enjoyed what's present in the demo. As far as gameplay, I'd like to see some developments when it comes to bondage. Maybe separating 'ero items / sex toys' like vibrator, nipple clamps, buttplugs, etc, from actual restraint items like armbinders, cuffs, etc. It would be fun for sex toys to be easy to apply (kind of like they are now) whereas restraint items are much more difficult to apply but have a much bigger effect. Currently, it doesn't feel like you ever see the actual bondage/restraint items (except gag) because they only get applied after the character is already loaded down with items.
Although cum is the way to win, I think that fight and sexfight in a battle is better. Like solas city, the sexfight can be used to make hko.I really like solas city hero.
Forgive me for that maybe I missed something in the text :p, I hope there will be a mode/ an alternative start to allow you add some bondage stuffs before fight begin as a harder challenge (related to Solas City Heroes.) Thanks for your decent work as always, wish you good luck with development, and have a nice day then :).
i like some abilities to be OP because i like to create OP characters. in addition i like to create super weak fighters..it helps balance everything out. would get boring quick for me if every fight is down to the last move. nothing like a one sided squash sex match. will need to use a watch mode to see how properly balanced KYFC2 really is. but for the matches i have had so far, a stronger stat fighter had more momentum in all the stats, focus. energy. and orgasm meters.
is it my version or does reverse mode not work in preferences?
voicelines?
Customizable Dirty Talk?
Someday you will still need to rework all the models
Me and Zed have actually talked about figuring out how to port some of the stuff I make over to Unity.
Taco vendor is missing from that roadmap.
