June objectives!
Hey friends!
I hope you are having a wonderful day!
Today, it’s the 2nd anniversary of Yaradiel’s Crown!
Crazy, right?
It’s been 2 years since I started this project, and man, we did a lot over that time…
So, before announcing the stuff coming this month I wanna thank all of you who supported the project, you made this possible!
Thank you!
Now, let’s get over the objectives for this month!
Capture improvement
This is one of the few remaining things that I wanted to add. It is a small system where some factions will have a different capture experience: They will request that you use some actions (like pleasuring them, gaining domination, losing domination, etc) and if you do what they say enough, at the end of the capture scenario they will reward you. Basically a more interactive version of what we currently have.
New area: succubus castle part 2
This area includes more new enemies, weapons, spells, and trinkets!
And as a part of the new enemies, I will add 2 new sex positions, and a new threesome related to boobs with two variations (titjob and titfuck)
Preset system
I will add a system so you can save (like with outfits) presets for physical aspects. This includes all the body and face sliders, hair, and all the coloring selections (skin, eyes, hair, etc). You will be able to share this with other characters, or with other people!
AI Update
I found a way to improve the enemy AI so it doesn’t spam the first ability that much. Right now it has a higher chance to use the first ability than the others, and almost never uses the last one. I will remake the enemy AI, so instead of being (50/25/12/6)% chance to be used, it becomes 25% chance for all abilities.
Lovense support
We spent the last few days working on support for lovense and other sex toys. Unfortunately we don’t have any of those to test them, so we believe it will work, but we may need a volunteer for testing…
Performance optimization
I believe we can squeeze a bit more performance for combat areas!
Bug fix
And as usual, I will be fixing everything reported, specially the missing humiliating outfits, the stat-buff-weapon bug, the succubus tank not having the protect ability, etc.
And that’s all that is coming this month!
Looking at the original roadmap, man it’s crazy how much stuff we managed to add to the game. Right now we will start on Phase 3, where the main focus is increasing the quality of some features and polishing.
There are some things that we didn’t have the time to add, but will be coming, but in general I want to focus more on making the game bugless (as bugless as possible), and having the experience be as immersive as we can.
I will be making a big post later on about all that we have done this past year, and how some conceptions about the game itself changed over the development of it. Right now, I feel like I made a long enough post, so I just will point some stuff that I want to add over the next year:
Shady npcs: Some npcs in the Zantalaha market area will offer you exciting adventures or a helping hand, but they will always have the intention to take advantage of you, so keep your guard up! (or not) -> This is completely optional
Shady quests: related to above, but some missions may be predestined to fail…
Gimmick boss fights: Optional bosses who have only 1 weakness, and you have to find the way to exploit it… or be exploited by them!
Complete the friendship / loyalty system, with their own loyalty quests!
Romance system: you will be able to have one special partner!
New game + (and this will include some toggles to make the experience more… punishing…)
Modding support (enemies, enemy groups, companions, weapons, trinkets, abilities, buffs, almost everything will be moddable in the final version)
Localization: Hopefully we will be able to translate the game into most main languages.
And that is what I aim for this next year to complete. Actually, the possible release date for Yaradiel’s Crown would be around August next year, so in 14 months. I plan to put YC on steam next month, so we can start gathering some wishlists! (Keep in mind that we may need to push the release date, but I’m aiming for that date)
Have a wonderful day, and I'll be back soon with more news!
This month the demo will come around the 16-17th!
Chers!
Comments (12)
i would like to see more talents in the skill tree. Right now just the bondage and the seduction kink have a reliable way to recover willpower during combat. Maybe something like: if your enemy was aroused and they cum recover2/4/6% willpower. It should be on the left bottom side side of the skill tree near the submissive and the service kink.
Um, I'm getting real tired of running into boss fights where the bosses are absent because my character is apparently too low in level. Real tired of it. I'm no game designer or anything, but to me this seems unnecessarily arbitrary and limiting. In a game where losing is half of the fun, I can't figure out why my characters are "being protected" from encountering a difficult boss because I won't be able to beat them. Perhaps there is another reason for doing this, but I don't know what it is. I generally play with the hardest settings and no cheats, and most times even if a boss fight ends up being close, all I have to do is sneak back to the campsite to travel to Zantlaha for a liberating rest and redress before returning to hunt down the other bosses. I hate surrendering so that I can see the capture levels--that feels arbitrary and dispels the illusion the whole game builds. On the flip side, if I happened to bite off more than I could chew and genuinely lost once in a while, it would be a lot more enjoyable. I know some areas aren't available for exploration until quests are completed, but I guess I wish it was possible to have those areas reachable and bosses present even if the quest/storyline aspects of it weren't triggered yet. For instance, maybe it would be possible to encounter Shine in the Den of Pleasure even before the Beauty and the Beast quest was activated, but the dialogue interaction with her would only trigger once the quest was activated (which would also reignite her shrine so she was present when I showed up). I don't know if that's possible at this point, but I really wish it was. That's just my two cents on it, but I have noticed that I'm kind of losing interest in Yaradiel's Crown lately, and I think that's why in large part.
I want the enemy to dominate me primarily, instead of using other approaches. There are preferred positions that will be used frequently, while others will never be employed. The same applies to the enemy's position list: some are used often, and others not at all.
I hope the new enemies should have new abilities, rather than all enemies having the same abilities on each map. Otherwise, after playing for a long time, there would be no novelty and it would feel very boring. Apart from changing their appearance, there are no other changes at all.
Hope to have an electric shock stick
The shield skill of the enemy tank character has almost no effect.Group attack skills can still hit enemies with shields.The enemy tank hero is unable to protect others at all.
I have a handy and several bluetooth toys including lovense so lmk what to test and I will
Please, fix the combat actions box (i.e., move it to the bottom next to combat abilities). It continues to cover the trinkets area not allowing you to equip 2 trinkets. I have a picture of the bug but unable to post it.
There's a huge bug with stats right now.... I think when a buff runs out it subtracts multiple times. I've ended up with -200 defense, -43% evasion, -100 grapple power, -100 ero power when I should have +100 ero power before as an example.
litteraly this game ticks all my boxes i love it soo much is it just me or doesn anyone else think there should be transformations put in like forced fem stuff or sommet and then resets when u get back to Zantalaha or do a quest to remove the changes just a thought :) cant wait for the next update :) xxx
I had an idea when you explained the probability for the attacks the enemies use: would you consider making a menu point for that? So that we can decide which skill will be used at which probability? And I can test the toys, if you want, my wife and I have a broad range of lovense toys ;-)
I'll need to get a Bluetooth receiver for my computer, but I do have multiple lovense toys, so I volunteer as tribute! ; )
