May 23, 2026

Feedback and Thoughts!

Hey friends!

I hope you are having a wonderful day, today I come with just some thoughts and a small poll

First, I just wanted to say that there won’t be a hotfix this month, as there isn’t anything urgent or game-breaking right now, and we could better use that time to focus on optimization and finding deeper issues. 

We are also at the 2 year mark of the start of the development of the game, so next month will be very  interesting! 

These past months have been like a sprint, trying to get everything done before the 2 year mark and having everything work together. So far I’m happy with how the game is coming, most of the heavy features are finished, and while we can still squeeze a bit more of optimization, the game works twice as fast on my older computer than before. 

Over the next months I would like to get the game on steam, at least to have the Store page ready, so we can start preparing for launching the game in like a year or so.

Today I come with some questions, some for feedback, and some future projects

First I want to ask about Yaradiel’s Crown.

I do test the game a lot, mostly to find bugs, sometimes to try new talents, but I cannot be completely objective with my game. Whenever someone tells me that they feel the game is hard, or that some enemy is unbeatable, in my head it instantly pops one of the combos to delete most enemies (because I’m the developer I know all of them!). So today I would like to have an opinion for those who play as a support.

Do you feel that the tools you have at your disposal as a dedicated support player are enough? Do you feel that playing full support is stronger than solo dps? Do you feel that defeating enemies takes much longer? 

Please tell me your thoughts about this, any feedback regarding those playing mainly as a support will help!

On a different note, I have been thinkering about an idea for future projects, a “Desire” mechanic. Think of it as a meter with Rationale on one end and lust on the other. The idea is that, as time goes, your desire goes up (Based on your Rationale vs Lust), and the higher it goes the more your character wants to have sex (making resisting some sex related stuff harder), which could end in things like masturbation, or even becoming free use until satiated. 

This would be hand in hand with things like corruption, where your choices shape how your character feels and behave around sex and desire. 

Would you be interested in a mechanic like this?

And kind of on the opposite side of things, with the huge time that will pass between releasing YC and the next game, and the time that passed since the release of Kinky Fight Club 2, I've been thinking about making a small arcade game. This wouldn’t take time from the development of current projects, as I will be using this small side project as a way to test a new intern that (hopefully) becomes part of the full team in the future. My question here is, are you interested in a non-story short arcade-ish game?

Think of something roguelike with simpler gameplay, maybe even towards the Slay the spire style with cards.

And that’s all for today friends!

Ill be back soon with more news, have a great weekend!

Cheers!

PS: Please do not just say "oh just make it optional", I know, I can make things optional, but I'm trying to gauge interest here, so saying "make it optional" doesn't really tell me anything if you are interested or not!

Comments (16)

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pog · June 3, 2026

I'm late to this but I wanna just touch on something you said "...in my head it instantly pops one of the combos to delete most enemies..." This is actually a good thing! I think players should be able to naturally find these combos if they are paying attention and seeking them out. I think taking steps in the direction of clarity would help a lot. Sometimes I wonder if I've missed some pickups (and thus abilities) that could help my build, but due to the frequency of updates (thanks btw!) I'd probably have to comb through a lot of newer places since I've not explored places as throughly as others. An NPC that hints to the player how many items in each area haven't been found would help a lot! Another note that might help clarity: An ability to analyze enemy characters. I feel that I don't fully engage with abilities that "charm" or "stun" or "poison", because their tied to "resolve", "fortitude", etc. But I will use abilities that "hex", "burn", etc, because these abilities have a flat % chance to proc the status I'm looking for. When it comes to trying to stun an enemy, I have no idea why it might take 3 attempts or 10. I assume each enemy has their own Fortitude that depletes when I use a stun ability, but I can't tell whats happening behind the scenes. Having a piece of equipment or an ability that lets me see the enemies stats, or just overall clarity on how these systems work, would help a lot of players understand how to craft their own powerful builds. Sorry for the yap! I just love what you've made a lot and I think its very unique in its genre. <3

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No One · May 26, 2026

Strikes against my support build: The camera angles are bad for a three person party, some camera angles don't show all the companions. The bukkake update only affects the player, not their allies. Other than that, I really enjoy the 'companion in distress' trope and have played my support build more than my other builds. I play on the hardest setting with dire scaling. I use Tina and Alyssa. I modified Alyssa's skills to all her be her AOE ability, and gave her the spellcasting crystal and moonpetal talisman for the FP regen. Didn't touch her stats. With the two damage talismans equipped on me, the damage node from the skill tree, Forest Prayer and Power Infusion, she one shots normal groups of enemies. (The Forest Prayer stacks are extremely fast to get online for your party with the node that restores turn meter with enchantment skills.) I purposely walk into bondage and heavy bondage traps, as well as setting a high Charming Betrayal probability just to give the enemies a chance against my companions. Even an unmodified Fiona becomes a decent fighter with all those buffs.

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bobly bobo · May 25, 2026

There is a noticeable lack of card based sex games (or i just can't find them) so I say do that.

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Mo · May 25, 2026

just wish the game was less forgiving/ difficult. If we get captured it shouldnt be so easy to just leave.

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Makior · May 24, 2026

Can someone please give me a working discord link? Every link i've managed to find is either broken or expired. Also where is the black wing castle lobby? I can't seem to find any such place no matter where i look =x

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bobly bobo · May 25, 2026

I'm not sure about Patreons links policy so I won't link it but there is a working discord link right at the top of his twitter page. just google "mr zed games twitter"

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Aaron Raminos · May 24, 2026

Basically its hard to describe this but ...if your going to play your character as a total slut this desire system could serve as a consequence. Its consequences that makes it hot. If your going to act like a slut your going to turn into a slut ... ...its so hard to relate this but...the more consequences you get the hotter it is. o.Oq the game is really effective as it is and the more it evolves the better it gets. I want the desire system because it provides a mechanic that makes the game more and more realistic and immersive. :)

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cimax62 · May 23, 2026

I would like the companions to have a house with a room for BDSM where they could submit the character as a sex slave in total domination for a time depending on the resistance and erotic power

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Visitor · May 23, 2026

" Whenever someone tells me that they feel the game is hard, or that some enemy is unbeatable, in my head it instantly pops one of the combos to delete most enemies (because I’m the developer I know all of them!) " Most Developer forget that only they know everything about their game. As player i can not know every secret/combo/ weakpoint. So: Thank you very much for asking.

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Porn Pleb · May 23, 2026

a desire system sounds cool on paper but being able to do whatever i want playstyle wise is the main appeal of YC. i feel like implementing it as your describing would almost be a punishment of sorts for interacting with the game. i think you should tie it to the fetish system to determine what exactly this desire system would have your character behave like. like being a rigger would have you try to tie up teammates. something like that. but you should also have options to prevent that as well

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Firewraith · May 23, 2026

Make DUNGEON COUP2!!! This would be your project to improve on

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Pylohn · May 23, 2026

I've only recently discovered the game and I love it. I would actually say the game is too easy sometimes and would actually wanna see more punishing mechanics for when in bondage. But I also understand that might be just me

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Joseph Nolan · May 23, 2026

lol wait til you get put on the syb in heavy bondage and actually put full scaling on and try to only win via sex, in most cases even with a good build you'll lose 50-70% of your willpower before they even lose a shred of hp doing it that way, if you play normally especially with lightning spells it is piss easy

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Roselianx-23 · May 23, 2026

Would love to have Earring as an accessories and foursome sex in the future

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namkcor · May 23, 2026

Havent done a support build, but sometimes the party npc damage scaling varies alot depending on the map you are in. And if you get captured, they are basically useless until their debuff runs out, so you need to have some dps on your build to make up. The desire system, sounds like the mindbreak system. cept for the whole triggering when cumming. Might be interesting and allow charmed and aroused states to have more influence outside sex

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Katsuragi · May 23, 2026

I think the freedom YC allows us to play however we want is one of it's greatest strengths. I understand that "Desire" would be another mechanic to be beaten (or play into), but personally, I rather be capable of playing a character however I want without committing its life/playthrough to one path or the another. If anything, a personal wish of mine would be a Talent save/load system so we could switch around and play however we feel like at the time without having to redo everything manually or create a new character. As far as support goes, I haven't played around with it enough to have a strong opinion. On the "arcade" game, I don't really care to cast an opinion. I think it's cool either way. I prefer the big games but, for the record, I like your games enough that either way is a win.