March 28, 2025

Some not so good news

Hey friends!

Today I have some bad news, and I want to explain everything happening so you can understand all the delays and issues that I had lately.

I originally intended to release Kinky Fight Club in October of last year, and here I am, coming to announce that I’m postponing the launch one more month… It’s the final definitive release date this time, I swear! 

Kinky Fight Club 2 will be released on the 22th of May .

So how did we come to this?

First I postponed working on KYFC2 to finish because I was knee-deep in shit panic because of what happened with the previous project. When the programmers, both, screwed me up with the unreal project, I had to make something, so I rushed and made Yaradiel’s Crown, which is not a small feat, the project is not even one year in development and has more content, systems and features than many games that have been in development for half a decade.

So naturally I spent a lot of time on YC, and I kept pushing back KYFC2, then, due to some tax issues (that weren’t my fault) I decided to postpone the launch of KYFC2 to this year, because launching at the end of the year will basically cause me to pay most of the revenue as just taxes because of arbitrary spanish tax thresholds (which are insane)

So at that point I made a decision: I thought that since I would be launching next year, I could take some time to update the game to the new unity version, unity 6. 

This led to a lot of constant issues, stuff breaking, shaders not working, me writing messages to the shader dev to see if I can get it working and getting no answers, and a lot of other bullshit.

Finally at the end of January I decided to nuke the project and load from a previous version. I didn’t lose progress, because I’m very strict with version control, but I did lose almost two months and had a lot of headaches with stuff just not working… 

The worst issue was that during that time I was so focused on that, that I forgot I didn’t finish writing the story, and here I am now, finishing the story, while rushing to try to get the game ready for the launch in 3 weeks, (while also keeping in mind that I have to make an update for YC for next month), and I’m already in a very burned out state.

So today I decided that I can’t keep rushing and burning out like this, so I will postpone the launch by one month. I would rather have a more polished version than an early version.

That’s most of it, I had some health issues in the middle that made me lose time, but most of the issues were me trying to update to Unity 6 and having to delete the project completely to be able to re-use it.

I hope you guys and gals are not disappointed by this, but I want Kinky Fight Club 2 to be as pretty as I can make it rather than just getting it out while being tired and burned out.

On the plus side I will be able to polish it a bit more, and maybe even add some of the features developed for YC to it. (Like the sweating toggle)

So yeah, I'll be back soon!

Have a good weekend friends!

Cheers!

And once again, I’m sorry for the delay!

Comments (13)

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JoshElLoco · March 31, 2025

as long as you dont die im good , do what you must chief

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JoshElLoco · June 5, 2025

and i still think this damn it

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kcrivi · March 30, 2025

You've pumped out so much good content, provide excellent and fulsome updates and are making 2 games your patrons are very excited for. I think you deserve a rest mate. 😄

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Walter Madison · March 29, 2025

As everyone else has said - TAKE YOUR TIME! Your health and sanity are more important than anything else. And, for gamers, I think we'd all agree we'd rather wait for a good release than have you follow the way-too-common "Release crap! Maybe patch it later!" model that so many of the big game studios follow. Hang in there, it'll come. :-)

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Speedy2023 · March 29, 2025

Take care of yourself mate. I am sure most of us would rather have you in good health delivering quality games.

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Aaron Raminos · March 29, 2025

:) I think we'll be fine. We can wait for kinky fight club 2000 STX The Return of the Succubus King :D

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Faile35Plus · March 29, 2025

These things happen. I've waited many months for things. Another month is not a big deal. A year would be tough. Never would be tragic.

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Noone42 · March 28, 2025

I doubt anyone wants a rush job and I'm sure everyone who starts following you (or even just takes a glance at released projects) knows you're the real deal. Maybe even consider taking 2 weeks vacation after releasing the first patch after releasing KFC2. You're no good to anyone burned out; especially when you want to dive deep into a biggy like YC after KFC2 is out.

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Chester · March 28, 2025

Take your time and do what's best for you, artistically, physically, and emotionally. Good luck and stay sane!

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Lucifer · March 28, 2025

Take your time, do it right, don't rush. To be perfectly honest, I am excited about YC, not about KFC2. I am really excited about YC. I want to see a customizable NPC in Zanthla who you can spar with for no XP to test things out.

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Tom Zima · March 28, 2025

I started following for this game in particular. I loved the first one and this one is even better. I'm definitely happy to wait for a full polished game and not some crap like most triple a titles pump out. Love your games and I'm sorry to hear about your struggles over the past year or two with everything. I'm sure I speak for most when I say take the time you need for this we all would appreciate a complete game over one that has bugs and issues.

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Jester15x · March 28, 2025

We're all human, do what you have to do. If there is one thing I live by more than anything, is to make sure your health and state of mind are in check first before anything else. You can't love what you do unless you love your self first, people will come and go, and come back again so take care of yourself and then get it to us when it's ready.

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Matthias Zimmermann · March 28, 2025

I do not care about when it releases, I care about HOW GOOD it is when it does. Do not rush it! Coding takes a lot of time