March 18, 2025

Yaradiel's Crown update 0.3.6!

Hey friends!

I hope you are having a wonderful day!

Today is update day!

So let’s get to it

What 's new?

  • Added Bukkake!
    Upon enabling it and setting the chance to higher than 0, this will happen when you have your hands restrained and would enter a sex interaction. Remember to set it up in your adult settings.

  • Added a new restraint: Neolatex nipple clamps!

  • Added a new foreplay position: Laying thighjob 2. This one includes both command and perform variants!

  • Added a new foreplay position: Pilediver titjob!

  • Added a new sex position: Leglock missionary! This one includes FF and MM variants!

  • Added a new threesome foreplay position: Breastsmother footjob! - I made this one last month yet I forgot to add it, lol. 

  • Added a new threesome foreplay position: Headscissors titjob!

  • Added a new threesome foreplay position: Headscissors oral!

  • Added a new threesome sex position: Headscissors missionary. this one includes FF, MM, FM and MF variations! 

  • Added a new enemy: Nazuban trainee

  • Added a new enemy: Samurai

  • Added a new enemy: Nazuban courtesan

  • Added a new enemy: Onyx blackguard

  • Added a new stage: Nazuban war camp, entrance! You can find the new enemies in this area!

  • Added 15 new combat talents

  • Added 13 new ero talents

  • Added 7 new buffs

  • Added 5 new equipments

What changed

  • Bonus damage to unarmed attacks now also applies to non-default unarmed attacks while using combat gloves or other similar non-weapon weapons

  • Added small markers to the domination HUD at the 10 and 90% thresholds

  • Increased the duration of some buffs from 90 to 120 seconds

  • When someone cums, both participants of the sex interactions have the duration of all buffs that can be extended, extended by 20 seconds. (based on poll results!)

  • Remade “Might and magic” talent

  • Remade the “Divine aegis” talent

  • Slightly reduced enemies Health scaling above level 12

  • Your Focus is fully restored when you rest now

  • More buffs now get saved, specially those who have stacking effects

  • Stun effects now last 100% longer on non player characters

What’s fixed

  • Slightly increased performance by reducing HUD raycasts

  • Adjusted attributes for some staffs that had the wrong item bonuses

  • Adjusted attributes for the rapier, as the weapon bonuses were missing

  • Fixed an issue with charmed presence talent!

  • Fixed an issue with some animations domination-reversed

  • Fixed an issue with threesome lists not loading properly

  • Fixed a rare issue that sometimes saved the wrong area ID

  • Fixed an issue with escaping from heaving bondage not counting towards quests progress

  • Fixed a bunch of typos on talent descriptions

  • Fixed an issue with quests starting already completed quests

  • Enemies in heavy bondage now properly attempt to escape from heavy bondage

  • Fixed an issue with Mayhem’s quest not completing

  • Fixed an issue with Mayhem not spawning sometimes

  • Fixed an issue that caused quests status to not reset for new characters

  • Fixed an issue with the femboy toggle

  • Fixed an issue with face animations not resetting properly sometimes

  • Sex positions now should be more evenly selected (it was picking more foreplays than intended before)

And that’s all for this update!

For this update I focused more on fixing stuff, and trying to reduce the total number of bugs and issues to as low as possible (ideally 0, but hey, I’m just one guy working here), and I also took some time to rebalance some stuff.

You may notice some changes are more in favor or on the general verge of quality of life changes, such as restoring all the Focus when resting, or having stuns last longer on enemies. This is mostly due to a change in my perception of the game and some design things. 

When I started this project I wanted fights to be as fair as possible, however, now I believe that having unfair moments is better for the gameplay. In the case of the player, being stunned means entering sex or getting restrained, and the stun duration is very short, this is so you don’t get bored, because nobody finds fun staring at the screen for 20 seconds waiting for the stun to wear off, so with that in mind I reduced the stun duration to the minimum viable. However, when players stun enemies, particularly on a game where you may need to use more than one attempt to trigger the stun effect, having it last only 7 seconds doesn’t feel good, it feels too short. At the end of the day, the objective of the stun (when used by the player) is to get some room, or to combo with it, and having the stun effect fade too fast was against that.

Some other changes follow this same logic, making it more unfair towards the player sometimes, and against it sometimes. I find this to be more fun, and that it can lead to better success, and worse failures!

I remade some of the “paladin” talents, the previous ones were a bit boring, and underpowered, so the new ones will focus more on the sort of “hybrid” style of hitting with weapons but also gaining some spell power while keeping buffs.

And that’s what’s on my mind around this update. I spent a lot of time refactoring old code, as I build the core and the 17 base systems in 3 months (something that would normally take a whole year), so now I’m fixing small stuff, that while it may not be visible to players, it will eventually cause issues, the ever feared “Technical debt”. 

TLDR: I expanded too fast in the beginning because I was in panic, and now I have to stabilize the foundation so I can keep expanding without everything collapsing on my head.

On a note related to this month’s update content: Those who like wrestling are going to eat good this month and the next one, as I added a bunch of headscissors to the game!

One not so fun thing I noticed, is that there has been a bug, probably since I added threesomes, that caused threesomes to not load properly, so each enemy will have the same 3 basic threesomes. I spent the last months carefully selecting positions for each character that fit both the faction and the character style, just for them to be ignored…

So yeah, this may come as a good excuse to go around and fight enemies in the Prison and Den of pleasure!

Last note: Since the max level has been increased to 16, and the first area of the Prison and Den of Pleasure are level 11 by default, if you are level 16, you will see enemies become very strong, as they will scale up to you!

As always this update wouldn’t have been possible without your support, so I really wanna thank all of you who are supporting us in the development of our games! Thank you!

Download links are here!

Have a great week!

Cheers!

Changelog 0.3.6f

  • Fixed collisions with some objects

  • Fixed some flying banners

  • Adjusted the trigger for escaping the training grounds to the correct position

  • Fixed an issue with some chests and their items inside

  • Fixed an issue with the manual for acrobatic strike

  • Slightly reduced build size

  • Fixed an issue with missing spawns on heavy bondage traps

  • Fixed an issue with missing spawns on reinforcements abilities

  • Fixed some of the textures for skirts that weren’t looking as they should

  • Nazuban courtesans and Ironhand now have the “Join me” ability

  • Fixed incorrect facial expressions flags in some threesomes

  • Fixed an issue with Execute dealing 0 damage

  • Fixed an issue with reversals and sex selection when changing positions while on a sex position

  • Fixed an issue with bondage items and a null error

  • Fixed missing animations on the preferred positions list

  • Attempted something else to fix the issue of cursor lock ignoring my commands when changing scenes

Changelog 0.3.6

  • Added 15 new combat talents

  • Added 13 new ero talents

  • Added 7 new buffs

  • Added 5 new equipments

  • Added Bukkake! Remember to set it up in your adult settings.

  • Bonus damage to unarmed attacks now also applies to non-default unarmed attacks while using combat gloves or other similar non-weapon weapons

  • Added a new restraint: Neolatex nipple clamps!

  • Slightly increased performance by reducing HUD raycasts

  • Added small markers to the domination HUD at the 10 and 90% thresholds

  • Added a new foreplay position: Laying thighjob 2. This one includes both command and perform variants!

  • Added a new foreplay position: Pilediver titjob!

  • Added a new sex position: Leglock missionary! This one includes FF and MM variants!

  • Added a new threesome foreplay position: Breastsmother footjob! - I made this one last month yet I forgot to add it, lol. 

  • Added a new threesome foreplay position: Headscissors titjob!

  • Added a new threesome foreplay position: Headscissors oral!

  • Added a new threesome sex position: Headscissors missionary. this one includes FF, MM, FM and MF variations! 

  • Increased the duration of some buffs from 90 to 120 seconds

  • When someone cums, both participants of the sex interactions have the duration of all buffs that can be extended, extended by 20 seconds. (based on poll results!)

  • Added a new enemy: Nazuban trainee

  • Added a new enemy: Samurai

  • Added a new enemy: Nazuban courtesan

  • Added a new enemy: Onyx blackguard

  • Added a new stage: Nazuban war camp, entrance! You can find the new enemies in this area!

  • Fixed an issue with charmed presence talent!

  • Fixed an issue with some animations domination-reversed

  • Adjusted attributes for some staffs that had the wrong item bonuses

  • Adjusted attributes for the rapier, as the weapon bonuses were missing

  • Fixed an issue with threesome lists not loading properly

  • Fixed a rare issue that sometimes saved the wrong area ID

  • Fixed an issue with escaping from heaving bondage not counting towards quests progress

  • Remade “Might and magic” talent

  • Remade the “Divine aegis” talent

  • Fixed a bunch of typos on talent descriptions

  • Fixed an issue with quests starting already completed quests

  • Enemies in heavy bondage now properly attempt to escape from heavy bondage

  • Fixed an issue with Mayhem’s quest not completing

  • Fixed an issue with Mayhem not spawning sometimes

  • Slightly reduced enemies Health scaling above level 12

  • Your Focus is fully restored when you rest now

  • Fixed an issue that caused quests status to not reset for new characters

  • More buffs now get saved, specially those who have stacking effects

  • Fixed an issue with the femboy toggle

  • Fixed an issue with face animations not resetting properly sometimes

  • Sex positions now should be more evenly selected (it was picking more foreplays than intended before)

  • Stun effects now last 100% longer on non player characters

Comments (4)

P
Pezantri · March 30, 2025

So I take it the Nazuban quest isn't something we can complete yet?

J
Josh · March 18, 2025

Been away from this project for a bit, cause I wasn't feeling it. Came back to see if it had improved at all. Not sure if this was present in previous versions, but there are a lot of bugs. Floors and walls blinking in and out of existence, lots of clipping, mouse cursor disappearing during dialog, loading a save and appearing in a void where there is no escape. All of that before I even entered the first zone after the tutorial. I know for a fact it is not my rig that is the problem, as I have a high end PC. I get it is not a full release, but it does have to function on some level. Maybe it is my memory, but I do not recall these issues in previous versions as I was able to complete all the available content without issue in the earlier versions. As for the game's offerings, I still don't see much appeal. Maybe it is just my taste but this game feels like such a drag to play. Combat/RPG mechanics are nothing to write home about, presentation when compared to other games (even within this niche) is low. The only aspect that I feel the game excels in is offering the player to pick and choose what they wish to see (a great staple among your games. Please never change that). However, that only matters when the game works. I hate sounding this harsh, cause I do want to see your games do really well, as you were once my favorite adult indie dev. That said, since KyFC2 (which seems to have fallen off the face of the earth?) it kinda feels like these projects are overly ambitious and almost aimless in their development. Like, I appreciate the effort, but we do not need 1000+ animations, with X amount of new animations added every month, and a crazy expansive RPG perks system. I would trade most of those for 100 great looking animations, another graphical face lift, plus a game that works and is balanced/fun to play. Back when I supported you through the development of the first KyFC, I was drawn in by how fun the game was to play with a rather unique gameplay style. It was a clever design for creating a "fighting" game without the normal control scheme (of say Street Fighter or a WWE game). You worked within the confines of what you probably thought you could do and delivered a fun game that did what it set out to do. Yeah, it had some problems. Graphics were bad and story mode left something to be desired, but I enjoyed it on the whole; finding a gem in the simplicity of its design. I enjoyed it so much, I bought a Steam copy, even though I was already given a full copy for supporting the project; just so I could give a little more. I continued to stick around, contributing as I was able through much of KyFC2 and Solas City of Heroes. The sequel started to show the beginnings of issues that I feel plague this current project. A dependence on recycled content, over designed RPG mechanics, poor balance, reused mechanics made for another game that feel out of place here, an emphasis on excessive amounts of content rather than refining what is currently on offer. These issues have made it difficult to justify continuing to support your work month to month as I have in years past. Again, I don't say all this to insult you or your efforts. I just think some introspection is in order, cause I fear for the success of this project if things continue as they have thus far. There are more games and devs within your niche now than when KyFC1 released, with more showing up each month. They are each raising the bar as for what they offer, both in terms of gameplay and presentation. None of them offer as much content as you do, save for maybe Heroine Rumble 2 modded, but they all have far more refined experiences. All of this is to say, sometimes less is more. I would like to think that none of your supporters would be bothered if you decided to focus on improving what you had and narrowed the scope of what you were trying to achieve and deliver a more polished finished product. Be that improving the graphics/animations to be more inline with your competition, tweaking balance, stomping out the bugs, focusing on quality of life improvements (exploring in this game still feels as bad as it did in version 1 for example). Whether you ignore this post or not, I hope your games do well.

N
NoData · March 19, 2025

I'm new here and in the version 0.3.5 I never had these issues. The only bug that I found is that rarely the character stamina stops regenerating while in combat, leading to an infinite loop without being able to perform any action and quit the game is the only solution. Still I agree about focusing on fixing the foundation of the game as much as possible because once reached the final stage it will be really hard to fix/polish everything, especially in big projects like this one. Things like being able to choose the sex position while in combat, toolbar for items like healing potions, some specific animations when restrains are equipped, different campfires based on the area explored, more graphic improvement, etc... With that said, I'm going to try the last version. Keep up with your work, you manage to give more contents than the usual indie developers and also it's a really original project!

R
Riot_of_Flowers · March 18, 2025

Oh, the Nazuban nice! I've been interested in seeing clans/factions implemented since I saw the armor sets you can buy. You've been killing it with these updates, man!