News on advancement
I started working on the energy system a few weeks ago, and it's finally back at a stage where it's showable. The next "update" is not ready yet, but things are running smoothly as I managed to fix the frame-rate problem and I'm currently running a simulation that has now reached 40 hours of simulation time without any bugs or crash. The features I implemented so far :
The Cyclical Energy System (CES) comprising of:
A biomass system with a finite quantity of biomass
Meat is dropped when a bibite dies and slowly decay back into biomass
Different diets (plants/meat) with varying degrees of efficiency
Conservation of energy (nothing is lost, nothing is created, everything is transformed)
A population regulation system (steady 30 to 60 fps!!!)
What I need to add before considering the next "update" finished :
Attack system (so they can hurt and hunt each other)
Visualize pheromones
Re-balance their brain functioning so they have a little more control
Add a higher brain energy-cost
