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May 13, 2019

News on advancement

I started working on the energy system a few weeks ago, and it's finally back at a stage where it's showable. The next "update" is not ready yet, but things are running smoothly as I managed to fix the frame-rate problem and I'm currently running a simulation that has now reached 40 hours of simulation time without any bugs or crash. The features I implemented so far : 

 The Cyclical Energy System (CES) comprising of: 

  • A biomass system with a finite quantity of biomass

  • Meat is dropped when a bibite dies and slowly decay back into biomass

  • Different diets (plants/meat) with varying degrees of efficiency

  • Conservation of energy (nothing is lost, nothing is created, everything is transformed)

  • A population regulation system (steady 30 to 60 fps!!!)

What I need to add before considering the next "update" finished :

  • Attack system (so they can hurt  and hunt each other)

  • Visualize pheromones

  • Re-balance their brain functioning so they have a little more control

  • Add a higher brain energy-cost