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SweetFluff R&D Report #3
I've been wandering in the depth of Blender hell (AKA learning Geometry Nodes) to search for a jiggle physics solution that I've been conceptualizing for a few years now. And I believe I'm actually quite close now to cracking the code for it. Demonstrated on this non-human shaped mesh so it can be p
Dec 3, 2024 0 4
Real-Time Physics R&D #2
Further progress on real-time jiggle physics, but now using Unreal's new in-development soft body physics engine "Chaos Flesh". I initially had thought Niagara would give me more control over the physics properties I was aiming for, but Chaos Flesh is a very good out-of-box solution and is more suit
May 28, 2024 0 1
Real-Time Physics R&D
I took a break from modding for a little bit to work on some real-time soft body physics using Unreal Engine's Niagara particle system. The idea would be that these particles would be a position reference for the vertices on a mesh to be offset by. It's in a very very rough state right now as I'm st
May 23, 2024 0 1
Major Breakthrough for FF7:R Jiggle Physics
To my knowledge, I don't think any other FF7:R modder has done this before, but I am now able to directly hex edit FF7:R physics parameters. Compared to the previous method I was using, this will greatly increase the quality and stability of the jiggle physics. It is possible to more easily do this
Sep 24, 2023 0 2
Advanced Jiggle Physics Render 2 (4K + Alt Camera)
Aug 19, 2023 0
Advanced Jiggle Physics R&D #3
Aug 18, 2023 0
Advanced Jiggle Physics Render
Aug 17, 2023 0
Advanced Jiggle Physics R&D #2
Aug 15, 2023 0
Advanced Jiggle Physics R&D #1
Aug 13, 2023 0

