August 28, 2021

KKManager turned on for KKSunshine

So, doing daily packs is not something I want to get into for obvious reasons, so let's do something else.  I've activated KKS on the KKManager servers now, but only activated one pack for it, basically plugin updates. This isn't a good way to deal with it, thus why I don't do it for any other pack, but it works for quick turnaround for plugins, and what's more... I made it open for users not using BetterRepack, aka selfmanagers, so if they want a plugin pack, now before HF is a thing they can use, here's a bone.

Will be quick turnaround to keep up here, so some bugs may happen, but yeah, risk vs reward and all that.

Also, this is a temporary thing till things slow down, by the time R2 hits, the risk to doing things like this outweighs the rewards. But for now, here y'all go \o/

TLDR: KKS users, no matter if they use my pack or no, can update plugins using KKManager.

Started focusing on zipmods now, so that will probably start dripping in eventually as well, so stay tuned ;-)

Comments (10)

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Dylan Nanashi · September 5, 2021

what exactly is a "kkmanager"?? I havent run into any problems with it after playing your repacks for maybe over a year now. I can't update my mods through initsetting because of it telling me to update kkmanager. I get a zip from github but its just abunch of useless files with no .exe and the "readme" gives no real explanation of what to do with it. just trying to check hs2 for updates.

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ScrewThisNoise · September 5, 2021

It's the application responsible for updating the game. you can download the new version from https://www.patreon.com/file?h=41869238&i=8762045. Just extract the contents into the '[UTILITY] KKManager' folder and overwrite any conflicts and you should be good

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lazerbeak1409 · September 1, 2021

Dumb question, but I couldn't find if it had been answered before: now that Illusion is using unity for their engine (PlayClub and up), what is the mod porting process generally like from game to game? I'm checking back regularly on KKM to see when the sideloader packs are ready for KKS cause I want to have muh cards.

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ScrewThisNoise · September 1, 2021

The sideloader plugin has been ported like 3 months ago for KKS, so that's all well and good. Just need to get every mod tested before I enable it for all users

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MJ Out · August 29, 2021

Hello, I have a little problem with some skins and costumes AI Shoujo. THey are distorted to the ground in the middle between the feets and I have no idea how I can fix this. Any idea?

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ScrewThisNoise · August 29, 2021

No idea based on that description. I'd recommend dropping by the discord to get help with that. it will require some exchanging logs and screenshots to troubleshoot, and patreon really isn't the best platform for that stuff.

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Eric · August 29, 2021

Does the updater debug file for kp that allows for faster speeds for kkmanager also work for kks?

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ScrewThisNoise · August 29, 2021

KKManager isn't fully activated yet, I'll activate the rest slowly over the few next few days

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RaptorTim · August 29, 2021

thx

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Frank Leo · August 29, 2021

okay