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January 16, 2024

v0.9901 CHANGE LOG

FIXES:

- added fix for sharing violation users

- moved savefile backup point from 'immediate at game start' to 'after first completed loading screen'

- fixed car tilt angle auto reset not working

- fixed player gaining rep for letting timer run out when negotiating

- cash will appear on screen after going through an ETC toll

- fixed z-fighting on Tatsumi PA building LOD0

- added more AI braking if the player is infront

- fixed money glitch where you could pickup the starter money, quit, and pick it up again

- fixed car resetting with speed and in wrong rotation

- improved player/ai race positions

- fixed that one Tatsumi race off-ramp checkpoint

- fixed fast travel night rep offer being 100% of players current night rep

- changed pause menu GPS -> more zoomed out, removed text and reverted it back to car rotation instead of matching map

- fixed car gear not being reset when fast travel

- fixed wrong pause map input hint on removing GPS when you already had a target

- fixed fog lights not effecting light beam -> increased fog light range also noticeable now

- fixed some racers having over 10k rep

- fixed crew battle race fix call happening every round

- fixed weirdness when you get a fast travel text with other texts in inbox

- fixed any occasional bugs to do with being softlocked in freeroam after a race

- fixed upgraded camshafts being slower -> made it so that engine torque curves are not stretched over the whole rpm range anymore

- changed normal maps on road surfaces around the map

- fixed graphics lighting setting 'HIGH' not effecting headlights

- fixed straight cut gears pitch not increasing past certain speed

- fixed some dialogue spelling mistakes

- changed car grip levels and acceleration levels -> High HP cars pull more but have more wheelspin

- fixed drag tires and tire thickness limiting top speed

- fixed high speed gear torque scaling -> gears feel much nicer

- fixed being able to pause before being challenged at a PA and causing problems

- increased AI handling ability, mostly for high HP racers

- when you arrive at a PA owned your crew with 10k rep, you will get challenges from all racers for different amounts(instead of just 1 guy)

- fixed softlock if you lose a fixed crew battle

- changed car-to-car colliders to reduce chance of ai/players running over each other or launching each other (not a fix for the tunnel entry launch bug)

- fixed floating final checkpoint on "Kiba To Ariake (Reverse)"

- fixed engine heat transferring between cars when you switch

- fixed player ETC speed records being beaten by AI constantly

- fixed GPS being stuck on a location sometimes

- fixed interior neons being not that visible in 3rd person

- lowered race restart costs

- increased race restart cost if AI has already finished

- changed AI dialogue weights to be more even ('car comment' dialogues would happen too often)

- fixed stock turbo boost gauge reading under 0 when making full boost

- raised repair engine cost

- fixed storage item duplication glitch

- fixed sometimes getting a DoubleOrNothing on a DoubleOrNothing race

- fixed circuit stingray rear bumper not having an exhaust

- fixed AI arrow appearing in photomode


KNOWN ISSUES:

- rare money bug in the customization which causes player to lose almost all their money

- exhaust part missing and glitches on installing single parts

- door cards can separate from outside door sometimes in customziation

- AI can ram player quite a lot

- sometimes player and/or AI get launched into air on tunnel entry

- controllers dont work if a wheel, pedals or handbrake are plugged in

- sometimes on collision between 2 cars, both cars get launched

+ any remaining #bug-submissions with no ":white_check_mark:" react

From now on, updates will be mostly 1 or 2 a week. It's better this way because I can test the new update properly before publishing it. With that said, fixes for serious game breaking bugs will still uploaded ASAP like before.

NIGHT-RUNNERS PROLOGUE by PLANET JEM (itch.io)