Night-Runners Private Alpha v2,962 Update Log
FIXES & IMPROVEMENTS;
- Reduced battle crash health significantly and tightened collider bounds
- Added spec classes for cars and AI racers
- Fixed reflections issue where interior LODs could appear and darken reflections
- Improved drift handling
- Fixed car auction constantly refreshing
- Increased RB26 high-rev sound pitch
- Fixed MK2 stock wing mirrors
- Fixed car storage scrolling when owning more than 4 cars
- Fixed Cresta Kouki rear trunk lights disappearing
- Fixed hole in Cresta rear trunk mesh
- Fixed pink engine issue on the 1JZ in PA
- Fixed post-race unlock screen not appearing
AI FIXES
- Reduced difficulty 0 corner exit speed
- Reduced difficulty 0 top speed
- Reduced overall difficulty at difficulty 0
- Reduced AI catch-up/rubberbanding significantly
- Reduced AI overtake boost at lower difficulties significantly
The new spec system makes a big difference to both AI racing and progression. It’s intentionally simple compared to something like Forza’s PI system, but it improves how upgrading your car feels.
A dev log update will be coming in the next few days, covering maps and cars that have been worked on.
This month, two new full-time devs are joining: one mid-level general developer, and one junior developer / high-level 3D artist.
