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March 25, 2024

v1.0221 CHANGE LOG

NOTES:

Early Release for Patreon! Steam version will go live at the end of the week.

FIXES:

- New Reshade in driving area and Tatsumi PA

- Added remappable controls

- Fixed fast travel not stopping speed sometimes

- Lowered AI grip/weight

- Increased AI 'player avoid'

- Improved Handling (less understeer at high speed, more oversteer at low speed)

- Removed camera crash effect that would make the camera clip out of bounds

- Improved player livery memory management

- Made loading screens faster

- Buffed Drag Tires launch when they are hot

- Added language/region filter for main menu date, which was causing crashes for certain regions (mostly S.E.A languages)

- Nerfed small wheels speed advantage

- Added fix for tunnel entry launch bug

- Fixed being able to quit a Crew Challenge race

- Fixed bug where player could remove engine part mesh

- Fixed bug where car auction selected car would continue driving

- Removed tape noise from loading screen

- Added tweaks to how car paint looks

- Fixed storage money glitch

- Fixed Camshaft upgrade effects on redline and top speed

- Fixed chassis roll being wrong when reversing

- Fixed ETC toll light not appearing on car

- Increased FOV in cockpit camera when at 0 speed

- Fixed streetlight flares getting 'out of sync' with actual streetlight after freeroaming for a long time

- Changed how headlight flares and streetlight flares look

- Mini-map GPS will show automatically when you have a GPS target

- Added headlight beam fog on med+high light settings

- Added option to turn off speed blur

- Fixed lens flares showing through 3rd brake light and rear view mirror

- Lowered AI difficulty of Tomoika ETC Toll booth

- Fixed some numberplate formatting inaccuracies

- Fixed AI spin out on 'Koto City East Loop'

- Reduced wait time at race start for pausing/opening GPS

NIGHT-RUNNERS PROLOGUE by PLANET JEM (itch.io)