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Nyl

@nyl2
785 posts729 images68 bookmarksindexed Aug 25, 2026updatedlast updated Nov 1, 2026importedlast imported Nov 11, 2026
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Girl's Night Out - Retrospective
It's that time of year again - the time where I get to look back and ask what the hell happened. I don't expect this will be quite as long as my Bordello: Calarel retrospective, but there's still quite a bit to cover. Since the animation is a bit unconventional in terms of pacing and intercutting, I
Feb 9, 2026 0 1
The Bordello: Calarel - Retrospective
It's been a while since I've done a retrospective, but I figured this would be a great animation for one. For this I'm just going to go section by section and hopefully provide some insight on the goals and challenges with each one, along with whatever else might cross my mind. This is a very long p
Jan 7, 2025 0 5
Bordello Asset Showcase
Since one of the focuses for this next Bordello animation is the visuals, I spent a lot of time in pre-production developing assets. These range from environments to wardrobe to characters and I thought I'd just make a post to show some of them off. Environment: This particular short is set in a dif
Mar 24, 2023 0 1
Animation Practice: Thrusting
One thing I like to do in the animation community is give feedback and help people out if they're stuck. Occasionally when talking with someone I'll offer to look into a bug they're experiencing or offer more creative help. A little while ago a fellow artist was having trouble animating thrusting mo
Jul 1, 2022 0 1
March 2022 Animation Challenge Retrospective
Some people were interested so I thought I'd make a post and go into a little more detail on the animations I did for the challenge last month. I'll be dumping most of this month's content this week. Day 1: I wanted to start off the challenge with something simple, so I went with a concept including
Apr 25, 2022 0 1
Sculpting Practice: Dicks
I spent a little bit of time practicing dick sculpting, but I didn't really set any goals. Though I had done plenty of sculpting in that area before, I never did it from scratch, so I wanted to see if I was capable. And... yeah no surprise here. Working with dick models a bunch in the past probably
Jul 20, 2021 0 1
Sculpting Practice: Torsos
Introduction After some deliberation I decided to just post this stuff under R&D. So I've been doing some sculpting practice for a little while now, mostly as a warmup, and I thought I'd share my process and some thoughts. In this post I'll go over my progress with torsos, but I've also been doing p
Jul 12, 2021 0 1
Character Showcase: Gorgon
It's been about a year since I've done a proper character breakdown before. I think what I used to do was focus on the notable challenges with the particular character and break them down into sections. I've been working on the Gorgon piece by piece for a while now so I'm happy that she's finally co
Mar 30, 2021 0 1
Ideas on Future Delegation
For the past year I've been delegating more aspects of my videos to other artists and performers in order to improve quality and free up some time to focus on what I do the best. This is pretty standard for most growing creators. Streamers hire editors, painters hire assistants, confectioners hire c
Feb 3, 2021 0
Animation Breakdown: Sindel Breastsuck
I've been thinking about how to structure this post and I decided I'd try to break it down into sections to give a general idea of how I approach and move through the process of creating an animation. These sections will be conception, blocking, animating, and polishing. The lines between them will
Sep 30, 2020 0 1
Character Showcase: Lucy
It's time again for another one of these. Lucy's gone through quite a bit of iterations as I try to zero in on a look I'm happy with. I don't think I'm completely happy with her face, but everything's a work in progress. I struggle a lot with face sculpting despite making progress in most other depa
Mar 1, 2020 0 1
Character Showcase: Alima
Sep 18, 2019 0 3
Character Showcase: Maev
It's been about a year since I started experimenting with creating my own characters. I'm really happy to finally be in a position where I feel comfortable showcasing one of them. Hopefully I'll get the other characters I've started finished up in the next few months so I can go through their develo
May 8, 2019 0 1
R&D: Making Faces
I've been spending a bit of time trying to develop my character creation abilities. This ranges from material creation and texturing to modelling and hair simulation. In this post I'll give a broad outline of my process and use of Blender and Substance Painter. Skin: Skin is tricky, whether it's ras
Jan 19, 2019 0 1
R&D: From DAZ to Blender
Greetings! I've compiled some pictures so I could make another R&D post about my behind the scenes exploits in the ongoing endeavor that is working with Blender. This time I thought I'd continue what I wrote about in my July 2017 R&D post 'Importing into Blender' and show off some pictures as well.
Oct 29, 2018 0 1
R&D: Rigging
Ah yes, every animator's favorite subject. So I spent a bit of time in the past few months practicing rigging, both partially and from the ground up. I thought I'd organize my thoughts on the matter and write it down in a post. What did I learn? - How to create, edit, and manipulate bones. - How to
Sep 9, 2018 0 1
R&D: Importing into Blender
Hey guys, this is more of a minor update but I thought I'd put it under R&D anyway. I've been working on porting to Blender as one of many efforts in learning the program. I already have a decent base knowledge of the program and I've had to deal with importing/exporting already with Kaine, so this
Jul 7, 2017 0 1
R&D: Exploring DAZ3D
Introduction Hey all, As a part of the WIP tier, I thought I'd post here whenever I do some R&D. When I say R&D, I mean anything from learning software to practicing a skill. This is the kind of stuff I do between animations, with no finished product in mind. Since this is my Patreon and it's purpos
Jun 3, 2017 0 1