December 28, 2020
Kappa Shader v3.0 Preview T4
And here we go with the results of some more crunchtime :p
- fixed disabling normalmaps
- adjusted atmosphere ozone handling
- minor water normals adjustment
- revamped cirrus clouds
- exposed new settings for the academy RRT operators
- setting to freeze animations
- added shadowmap clipping handling to prevent visual issues over large distances
- fixed caustic issues on nvidia (hopefully)
- fixed VPS shadow artifacts
- improved shadow filtering on lite edition
- addded setting to control shadow filter iterations
- fixed disabling emission boost
- internal cleanups
- added option to use modified Hejl-Burgess tonemap
