May 18, 2023

Video Preview – Run Lots of Monsters with a Damage Pool

Here's a preview of an upcoming video on using a damage pool to track damage against lots of monsters.

If the video is marked "private", that means I've queued it up for general release and it'll be ready again soon.

Run Lots of Monsters with a Damage Pool #dnd #lazydm #dndtip #dmtip (YouTube)

Comments (7)

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Shantha292 · May 18, 2023

I’ve recently used this technique to good effect during a battle where a necromancer upended a bag of holding full of skeletons. Thanks Mike.

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Sara Shepherd · May 19, 2023

Oh my gosh, love that. Stealing this idea!!

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Robert Fairbanks · May 18, 2023

Well done sir. Really well done. Your skeleton-mob analogy/model, and analysis' thereof, perfection.

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Alex Accardi · May 18, 2023

Any ideas for using this with monsters with undead resilience? A zombie horde sounds fun but I feel you either complicate it a lot with the resilience, or you lose a big flavor win on undead monsters

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Sly Flourish · May 18, 2023

I'd just skip the resilience and let them drop when they take enough damage. You could give them some extra HP if you really wanted to.

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Evan Bouten · May 18, 2023

What do you think are some good ways to represent multiple minis without actually throwing 50-100 minis on the map? I was considering placing a d6 or whatever next to each actual mini to make it represent multiple minis. If that mini takes damage at the threshold, reduce the die number, when it hits zero, remove the mini. Also thought about using a proxy such as a penny or washer. Open to other ideas, will be running a huge zombie horde soon and plan on using all of the “Lazy” horde rules!

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Sly Flourish · May 18, 2023

I'd use one big mini to represent a whole bunch of smaller ones. Don't worry too much about sizes and grids and what not, just general positioning of the horde like it's a big military campaign.