Alchemist's Hut
I've been mostly working on the exterior to the Goblin alchemist's hut this week. It's in game and just needs a polish pass to finish up the textures and do a few more tweaks to the model. Also had some time to work on the props for the interior and start on the low poly for the alchemist's outfit.
The overall lore surrounding her and the goblin faction is also in the works. So far the general idea for her story revolves around collecting specimens from the different characters in the world in order to research bigger and better potions while possibly using the player as a test subject. This would tie into the goblin faction's possible endgame of attempting to conquer the world.
Comments (5)
Looks great! What technique are you using for the lights and GI? Is it all dynamic or baked?
So far it's all dynamic lighting with mostly out of the box settings. Couple reasons: the day night cycle being one of the biggest. It will also allow for placement and changes to buildings and props in the world a bit easier. It should also save on texture memory since it won't need to save out shadow map textures for everything in the entire world. Quick disclaimer though, I'm not a lighting expert by any means so there could definitely be better ways of doing things but based on my limited research this seemed to be the easiest and most efficient way of handling an open world game in UE4.
I just found the post about this game on LoversLab, man you need to get the word out there more! This looks fantastic.
Thanks, and welcome to Feign! The plan is to start doing some marketing once the gameplay stuff gets a bit more polish. Which is what I'm working on right now along with the goblin alchemist update.
Holy shit that looks so whimsical!
