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October 27, 2026

Padded armor textures + Dungeon tiles

Ok, so all the fine details on the padded armor sculpt took me a whole lot longer than I expected (lol). The good news is that I have the low poly done and I've started on the textures now. Now to finish the textures and do the different body types and this should be relatively easy to get rigged and in game after that.

I was also working on the dungeon tileset and making more prefab pieces. These can all snap together really easily and will let me get the basic dungeon layout done quickly. Then I'll be able to spend more time on the fancy rooms and vistas and less time on individual hallways.

Next up I'm going to do a pass on the sewers underneath Redtree. Then hop back onto animations. I'm messing around with the sneak anims still and trying to figure out how much exactly needs to get re-animated and how much I can blend back in with the crouched position. It always seems to be the quality vs. time thing. I can save time by pushing something together that is functional but looks rough or I can spend the extra time and make it look good. The downside is there aren't enough hours in the day and coffee can only pick up so much slack. Alright. Gonna get back and jam through these textures!

Comments (1)

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Phasmat · October 30, 2026

I love you b0ss. mwah. Looking forward to more as always.