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June 18, 2026

Chonk, post processing, and jail cells

Chonkiness has been a key component since I first made the character editor. But with chonkiness has come a lot of clipping issues. This week I finally started tackling those. Notice the hands as the character gets thicker don't stay in the same position and start to poke into the thighs anymore. This is going to take a while to roll out and there will still be a certain amount of clipping but I'm hoping that at least on key animations I can reduce or eliminate a lot of that clipping.

Post Processing Practice
There's a bunch of material and visual effects that I want to start adding into scenes and gameplay. Fog, magical sparkles, distortion, all sorts of fun stuff. And under water post processing materials have a lot of those features. So, following one of Ben Cloward's excellent tutorials, I put together the underwater material in the above screenshot. Now I just need to customize things and add controls for the various scene effects I have in mind. Oh, and I'll also use this for when the player goes under water, once I start working on water and swimming and stuff.

Jail Cells
The crime work continues! The cell interiors are roughed in and I have some temporary cell bars in place. There's a prop and detail pass I still need to do and I need to test the cell doors some more. I also need to add some scripting to handle when the player breaks out of jail to flag that as a crime and add to their bounty.

Character Creation UI work
And lastly the character creator is still getting worked on! This is the UI stuff from a few posts ago where I'm updating the various sliders and organizing the layout of things a bit better. There's a whole lot of sliders to update and reconnect to everything but I'm chipping away.