Chickens, sliders, crime, and shrooms
The chickens are rigged!
They almost have a walk cycle done too! There's some timing stuff I'm going to polish and I haven't touched the wings at all yet. But I'm trying to keep from sinking a ton of time into these since they're more like a cool background feature rather than a primary source of content.
Sliders!
In character creation instead of the older generic slider bars that make players guess what slider does what I finally put together some proper HSVA sliders. The saturation and value sliders will even update based on the current hue selection! (This took me a surprising amount of time to get sorted out and I still need to do some more visual polish to things like the slider hover states). But I'm hoping this will be in the upcoming build for all of the color sliders in the character creator.
The crime system...
I made multiple flow charts of how this will work and trying to keep track of all the different bits and pieces. Before hopping into this I really thought it would be relatively simple. lol "Just have the NPCs react to the player committing crime. No Problem."
I have flags and events that fire off when the player steals a normal pickup item, when they steal from a container, when the break a lockpick or when the open a locked lock, and when they attack an NPC. I still need to hook up pickpocketing and NPC killing. These events will draw in any surrounding NPCs that hear or see them. Then based on how that NPC faction feels about the player or the victim of those actions then they can act accordingly. So if the guards see the player fighting a minotaur they're more likely to help the player in combat than to try to arrest the player for assault.
There's still a bunch of stuff to hook up and to test though! The next big chunk is working on how peasants respond to seeing or hearing different crime types. Then it's hooking up a proper skill check for stealth skill on the player.
And shroom animations!
The shroom scene animating continues. It's lewd enough that I can't post images here without paywalling the post though. But I'm chipping away at the mushroom scenes and hoping these will be done for the next build!
