Caves and signs
I took a couple days to recuperate from all the dialogue work and jammed out a quick little cave environment. It's always nice being able to switch gears to a completely different discipline or skill set. Dialogue writing is all abstract feeling and managing branches and characterization but then environment map work is much more visual and direct.
I also made some quick signs for the businesses around Redtree. These are a quick first pass and made to read clearly from a distance for the player. I'd like to come back in the future and do some hand painted unique signs with more character for each business but for now these should help the player get situated.
There was a round of bug fixes I did for the save game systems. There's 2 types of volumes I'm using to trigger when / where / what to save and load. There's one volume for interiors and another volume for exterior zones that defines a specific chunk of space to scan for items to save and load. The external volume was working correctly as long as the player loaded from within that same volume (which is usually what happens when I'm quickly testing within the editor) but it wasn't working when the player would load outside of that volume and then walk into and trigger the volume. But that was only on specific sets of actors that weren't loading. So things like ore deposits, berry bushes, and planted crops should load and save correctly now and their respawn times should also trigger correctly.
And more dialogue trees and quest scripting! There's so much of this stuff! I'm scripting Beldon's quest line for the general goods store today and, if things go smoothly, I should have that finished up tomorrow. I needed to add a few new triggers for interactions with the gate guards.
So next bits - finishing up this chunk of the dialogue and quest stuff and then finishing up the imp girl combat scenes and hooking that up in her behavior tree. Then I think I'll be able to put out the next build.
Comments (1)
still waiting for non human characters to play with!!! goblins and human face races dont count!!!
