So close...
Just a quick update this morning. So yeah, totally misjudged timing and how much crunch would help with writing and scripting. Lol. Turns out trying to crunch on dialogue just ends up with even worse dialogue. Not saying my dialogue is Shakespeare but reading some of it the morning after writing all night... oof.
So, going to take another week and then hopefully get this build out the door!
Sorry about missing my time estimate! If for any reason you want a refund or like if your patreon billing cycle ended this weekend but you want the new build (when I finally get it done) just drop me a line and we can figure something out!
Alright I'm gonna get back to work. And thanks everybody for your understanding!
Comments (5)
So, I've had an idea, as I do. I call it "Undesirable but tempting evolution". Not the most creative title, but descriptive! This is sort of a fork of the "Power limiter" idea I wrote out on your post "F imp animations"(https://www.patreon.com/posts/141907643). It follows the thought of "I know that I shouldn't, but it feels great." and meekness gradually turning into aggression. For the sake of simplicity, the character in question who is to be power limited, I shall refer to as the "Fated Changer". Anyways, the idea that there is a character who would grow big and aggressive if not for a power limiter and being surrounded by people who tell this character that he/she is remaining true to himself/herself by containing their stature to "normal sized". The second portion of this is why she/he doesn't remove the power limiter themself, and by accepting those values of conformity, he/she gains acceptance into the community. The character of this community is that these are a religious people, and the church values unity and expelling anything that could be impurity. The contrast here is that the folks of this community are decent folks who've come this follow this radical view out of fear the rising threat of demonkind and fear of excommunication from their fellows. The same fear is held by our fated changer, too. I had originally envisioned the fated changer to be an amazon who was adopted by this community and was not allowed to grow to her full size, for fear of that she may bring ruin upon the village. I also originally imagined that Amazons in this setting are naturally wild and sex hungry, or perhaps it is only their reputation that has painted them as such. Huh, I guess there's gonna be an amazon post in the future! Either way, this stunted changer will become different if the change is allowed to continue, and the transformation would not stop with the body, but alter the mind too. The fated changer knows this, and so does the community and the church. It took some convincing the head priest to allow this girl into their community, but he allowed it under the condition that thorny manacles and holy inscriptions be placed upon her to limit her growth and safeguard her mind. In addition, the head priest requires monitored meditation for calmness of mind and frequent visits to the church to ensure there's not even a hint of corruption. Some days, though, cracks form in the fated changer's mind. This sometimes takes the form of having lewd thoughts of the figures depicted in the murals and pictures of the church's holy icons, dreams of being taller than her fellow villagers and liking it and wondering why it would be so bad to slip off the manacles just for a moment. Such are the thoughts of folks who've been subject to an imposed moral authority. One day, something happens that affects her normal routine: perhaps some wide reaching main plot event that opens the fated changer's mind. Perhaps the amazons found out that one of their own is being held in this sorry state and wished to help their sister be what the church's idea of what's proper prevents her from being. Maybe the amazons tried to raid the village and were repelled, because they didn't want to risk hurting one of their own. This is assuming that you go with the amazon idea. Whatever the case, the fated changer's suppression becomes too much to bear and goes after someone she's fixated on. The fated changer finds this person and tries to express her "unnatural" feelings for this person, but she changes just enough that a lot of pent-up aggression and lust spring out. This causes the fated changer to unintentionally hurt this person, and then the fated changer realizes what she has done and runs away to her home. Shortly after, the head priest finds out and puts out a bounty for her retrieval. This is where the player enters the scene, and after accepting this quest, and begins an investigation. The head priest doesn't disclose the full story in an effort to keep the churches reputation unsullied and so tells the player just that this troubled young lass is somewhere out there and alone. In truth, the fated changer is something of an experiment: can the wild amazons be tamed if conditioned at an early age? Surely God's light touches all, and none are beyond his salvation! The player begins by questioning the witnesses of the incident who tell of a frightened young lady running to swiftly that they could scarcely believe that she was human! They tell the player of her home, which still houses her adopted parents, and directions to it. The player can then question the person that the fated changer was fixated on. This person has a minor role in the church of assisting in preparation for mass and maintenance of the building. She/he knew of the fated changer, everyone did. The fated changer was always meek and kept to herself, and so it was a surprise to learn that the fated changer wanted to speak with him/her at all. The fated changer had asked to do so in private, and so when this churchkeeper finished his/her duties, the two of them did just that. The church keeper recalls the sadness and desperation at first, but when the fated changer eventually opened up, there was a wildness and intensity in the fated changer's eyes and body movements. When the church keeper held the fated changer's hand, it was squeezed too tightly. When they kissed, the fated changer grabbed the church keeper and slammed him/her against the wall. The church keeper notes that he/she could swear that during the event, that the fated changer had grown taller and more muscular. Truth be told, there were no lasting or serious injuries incurred, but the fate changer felt ashamed and ran away. The church keeper then asks the player to make sure that the fated changer is well, and that he/she thinks that the biggest danger the fated changer poses is to herself. The player then makes their way to the fate changers house and enters. There, the player finds to two parents of the fated changer, but not the fated changer herself. The two elderly parents have had the fated changer for about 20 years and love him/her to bits. They never felt right about the church putting containment measures on their child, but what could they do? Objecting to this would have meant excommunication from the church and then likely expulsion from the village itself: how would they be able to feed their family then? Truth be told, this day was a long time coming, the mother says. They knew what she was, but perhaps the time has come that that the fate changer has outgrown her parents, in more ways than one. The father tells the player that the fated changer has withdrawn to the nearby forest for seclusion. The father tells the player this because he thinks that perhaps the player can help, to find a way for her to live without the chains of conformity. The player travels over to the forest and finds the fated changer by following the muddy footprints and the sobbing. His/her hair is rugged and disheveled, and his/her clothes are dirty and torn. They are dirty because of being in a mucky forest and torn because she/he is now too large for them. The holy tattoos are somewhat faded and the manacles strain against his/her musculature. He/she is reciting a hymn quickly, and he/she is quite jittery for the agitation. The fated changer looks up at you and now you must decide what to do with him/her. The player can: *Tradition - Return her to the church. The church will reapply the warding tattoos and place a larger set of manacles on her/him, and fated changer will return to her old routine of prayer and monitored meditation. *Coupling - Reunite the fated changer with the church keeper, and together they will try at a life outside the village, in whatever form the fated changer chooses. They will send regular correspondence to the fated changer's adopted parents, of course. The player can visit them, and from time to time they will have commentary of the main quest. *Metamorphosis - The fated changer embraces the wildness of her/his transformation fully. Doing so, however, means that she/he no longer has a place in the village. So, she/he boldly enters the village and snatches up the church keeper, and they travel the world looking for new ways to indulge in pleasures. *Noble demon - The player not only encourages the fated changer to fully embrace their transformation but also enables the embracing of demonhood too. The player reminds him/her that it's the church who to blame for all of this, and to remember the decent lessons her/his parent taught him/her. With this in mind, the fate changer violates the priesthood of the village and spares the rest. This village is now under her/his protection from the church, and the people if the village can live as freely as she/he now does. *Depraved devil - The fated changer fully embraces her/his transformation and also transitions to demonhood. Any and all senses of decency and restraint are lost: the fated changer respects only strength now. He/she thanks you for opening her/his eyes and then violates her/his entire village. He/she then sets off to do the same to the rest of the world. With this, she/he smiles: he/she is finally free. Whew, that was a lot! I didn't even write an amazon ending. What do you think?
So like with all of this, it's really clear that you have a ton of ideas and motivation to work on this stuff! And I'd really recommend roughing out your ideas in an engine or something. There's never been a better time for doing your own personal game dev stuff. There's so many options for engines, resources, and free tools out there. And really that's the best way to realize your ideas and vision and test things out. There's that meme of "Just make it exist first. You can make it good later" but there's another version of that meme that goes "Make it first. No one else will make it for you". And that latter one really hits me. I tried for years to work with other people to make games and for a number of reasons (work, family, time, budget) those projects never got off the ground. But I always had these ideas for games and stories I wanted to make! I ended up learning how to create things myself and it's been really fun and rewarding! Generally the people at game studios that end up being the "ideas person" are the ones that own the company and are paying everyone's salaries. It unfortunately ends up being a situation of doing things yourself or having the money to be able to get other people to do the development instead, you know?
I'm happy I re-pledged and look forward to this build! Check your messages as well, we spoke before about something and it would be good to open those discussions again.
im still waiting on any enemies/npcs that dont have a humanoid build/face 💀
lol, with the caveat of me not being good at planning! There will ~eventually be the plant dungeon and also a slime dungeon bits of content. But these are big time sinks because they'll need completely new non-humanoid rigs and animations. It's still on the overall roadmap moving forward it's just a matter of time and resource constraints still.
