Malevolent Planet 2D - Adversity
Hey! I've had a pretty rough week trying to troubleshoot an infinite loop issue in the game and I'm hoping I did find the root cause. I had to deal with a lot of disassembly code and let me tell you, it's not fun.
I'll head straight into it.
Bugs:
I want to do a full playtest today or tomorrow from the very beginning to the very end and fix any issues I may encounter. ✅ Did a relatively full playtest and fixed many issues that weren't there before, but those issues forced me to rely on logic rather than on memory for example the conditions for teleporting in some places are now based on whether you should be able to do it given the current quest and so on rather than a variable that's set somewhere.
I want to fix a bug where your progress in the medical room wouldn't be saved if you saved after starting the medroom content, and loaded before finishing it. ✅ Fixed this one as well.
I want to work a bit on the general UI, for example the stats and the character screen could undergo slight adjustments without making an entire new UI from scratch since it's not the right time for that until you're allowed to equip items yourself. ✅ Fixed and more improvements will come next week.
I want to update the male ISA chibi sprites in the game to the new artstyle. Some of the current chibis like the male ISA ones are currently using the old chibi artstyle and movement. ✅ Updated all male ISA Chibi sprites, at least the crew. There might be a few that are left missing, like the reporter. WIll need to check.
Mechanics:
I want to work on a few mechanics within the dialogue system that would allow me to have more control over what happens during an animation. ⌛ There was no time, dealt with a pretty bad issue which prevented me from making more efforts into coding.
I want to be able to change an expression during a dialogue line without memorizing words. ⌛ For same reason as the above
Content:
Render the human camp map in the Likurieris Village. ✅ Done, it's even drawn and there's a WiP scheduled for next week.
Render some of Melissa's crew, depending on whether it's within the scope to involve them in the February build. ✅ Also done, on the art side we've definitely made progress.
Plan the dialogue/content flow for what happens in the human camp and immediately afterwards. 🤔 Still have more thinking to do
Plan scene(s) for the February build. 🤔 More thinking, but I have an idea for at least one animation that should be included in the February build.
Release(s):
I want to release a public build on Thursday-Friday. ⏳ Delayed for next week, I wasn't confident in releasing the game as it is due to the issue that's been bothering me which was causing an infinite loop. I think it's fixed now, but will have to some tests next time.
Social Engagement:
I need to schedule WiP art posts for this week and the next one, with Character Art (including nude character art). ✅ I managed to do this, I hope you're liking the art! I'll try to keep it up.
I'm normally not so tired of talking, but this time I am so I'll save you the effort of reading more of my random thoughts and ideas and I'll close it early :D
Have a pleasant weekend!
