January 29, 2024

Malevolent Planet 2D - New Adventures and New Ventures

Hello! January's still not over yet and that makes it easier for me to let my mind roam free for a bit without stressing too much about the deadline for the next month's build.

There don't seem to be any reports regarding any game-breaking bugs with the last week's build, yet :D

Here's what I'd like to do this week.

Bugs:

  • I want to do a full playtest today or tomorrow from the very beginning to the very end and fix any issues I may encounter.

  • I want to fix a bug where your progress in the medical room wouldn't be saved if you saved after starting the medroom content, and loaded before finishing it. You'd get the bad ending because the good ending relies on a variable I need to serialize at runtime.

  • I want to work a bit on the general UI, for example the stats and the character screen could undergo slight adjustments without making an entire new UI from scratch since it's not the right time for that until you're allowed to equip items yourself.

  • I want to update the male ISA chibi sprites in the game to the new artstyle. Some of the current chibis like the male ISA ones are currently using the old chibi artstyle and movement.

Mechanics:

  • I want to work on a few mechanics within the dialogue system that would allow me to have more control over what happens during an animation. I'm currently limited by the current dialogue system implementation and because of this I couldn't make the last week's content flow a bit nicer, with transitions from the animation to the gameplay scene itself and vice versa.

  • I want to be able to change an expression during a dialogue line without memorizing words. Right now the only way to change an expression is to remember the name of the animator state for that expression and it's very painful. It'd be amazing if I could also preview the expression and character during a dialogue line, but that might already be ambitious.

Content:

  • Render the human camp map in the Likurieris Village.

  • Render some of Melissa's crew, depending on whether it's within the scope to involve them in the February build.

  • Plan the dialogue/content flow for what happens in the human camp and immediately afterwards.

  • Plan scene(s) for the February build.

Release(s):

  • I want to release a public build on Thursday-Friday.

Social Engagement:

  • I need to schedule WiP art posts for this week and the next one, with Character Art (including nude character art).

Looks like it'll be a pretty busy week and even though I've set myself a lot of things to do I'll start with the easiest ones and focus on finding & fixing bugs in case I need to do an emergency Wednesday Patron release to make sure everyone can see the latest content.

I wish you a great week!