November 13, 2023

Malevolent Planet 2D - Moving on with Accountability

Hello! I've fortunately managed to release an update on Friday, and I'm working on the next renders for the incoming update which I'm hoping will be by the end of the month.

Shortly after the samples gathering for Morris to synthesize a cure is finished, I'll introduce a new mini minigame where you have only one sedative, but two crewmates you need to cure. Both of them need to be calm for the injection to take place and how you use the sedative matters. There'll also be a bad and semi-bad ending where Morris will be pretty disappointed if you wake him up with the news that you didn't cure either of them or only managed to cure one of them.

This will lead to the inclusion of 2 scenes which I think should be animations, but we'll see how it goes.

I will also have to release a public build this week around Tuesday or Wednesday, because public builds are very important for engagement and I haven't done them in 2 months due to my vacation.

There was a poll a while back where I asked patrons if they'd like to see WiPs posts on Patreon during the week and I think many were interested in it, so I have to respect a schedule where I post WiPs frequently the same way I try to respect my release schedule.

There's one other thing, I'd like to make a status update at the beginning of every week (eg. Monday) and a status update at the end of every week (eg. Friday). On Monday I should mention what I want to do by Friday of that week, and on Friday I should mention what I actually managed to do.

Here it goes (there are also some reported bugs thanks to a very dedicated former patron who takes his time to do QA for the builds)

Bugs:

  • When Morris walks to your character's bed after the interaction on the beach, he collides with her and she moves away. Should be an easy fix.

  • When loading a save where your character is on the beach after what happened there, there's some strangeness where both the day and the night mode are active. I've been provided with a save and I'll see what's wrong. If the player loads a save I provide, the bug doesn't occur.

  • When you save the game, the lust meter doesn't get saved as well so when you load that save again lust will reset to 0. I'll have to make a script to serialize the lust level.

Content:

  • I want to finish rendering both scenes where you have to cure your crewmates by the end of the week, possibly even draw one of them.

  • I want to write dialogues where the scenes happen, together with the dialogue where your character goes back to sleep after it's done.

  • I want to finish setting up the ship as a fully explorable map from top to bottom, together with placement of Ted, Morris, and Alberto where they should be.

Releases:

  • I want to prepare the game for a public build to be released on 14th November or 15th November. This involves manual testing, writing the changelogs for what the public build's new content is supposed to be (most likely The Letter update), updating the itch page, exporting the game to multiple platforms, maybe updating the f95 thread as well this week.

Marketing/Social Media Engagement (incl Patreon):

  • I want to post some reels made to publicize the game on Twitter/"X"

  • I want to post WiPs of the in-development art as patron-only posts to show progress and seek feedback.

That should be it. I'll return on Friday with another status update where I describe what I managed to finish from the above, I hope all of it.