Malevolent Planet 2D - Stattification & Soundification
Hey! I hope y'all (🤠) had a good week. There were some holidays where I live and yesterday was the last day of holidays... until Christmas.
I continued working until Thursday (included) and although there wasn't that much actual coding/writing, there has been some progress on dialogues, picking sounds for the animations in the game, setting up a system that plays sounds during animations (courtesy of Third Crisis), finding out how we can have a physics system in animations made with Spine but implemented in Unity... additionally, making the new solo shower scene a bit more exciting (with choices that allow you to progress or not progress the animation towards a more NSFW-ish one...)
So this month's build has the following features/content planned:
NSFW sounds that play during all NSFW animations in the game, so old & new animations will get updated to have sounds that play during animation clips.
At least 2 New Animations, the first animations created in Spine and implemented in Unity. This involves some work integrating Spine with Unity and so on.
A Credits scene. In the Credits Scene (Accessible through the main menu for now), I will credit voice actors and sound artists for different sounds we may play through the game, and additionally, anyone who has supported our game's development for at least $25+ over time can opt in and be in the credits of the game forever... or at least until they don't want to show up in the credits anymore :D
Opt in is a better system than opt out, as not everyone may be comfortable to have their preferred nickname (doesn't have to be the Patreon one) in the credits.
Skip Game feature should let players skip with the latest available starting point being the ship when you can freeroam for the first time.
Genitals States for Male Characters during Dialogues.
There are also planned developments for the stats and the idea of unique choices for some runs (such as "Virgin" run, but that's to be undergoing more debates). The first goal with stats and boolean values (like isVirgin...) is to establish the best/most fun possible stats in the game, then, figure out how their logic should work (should it be like corruption and purity be the same stat that leans one way or another?), then, a recreated character UI that shows your character's stats in a nice UI combined with a popup notification system that lets you know if your character got slightly more exhibitionist (such as by picking an exhibitionist choice) or if your standing with a character is higher/lower...
Those will be developed in June I'd say, as there's a way too high potential for bugs since we'll have to integrate unfamiliar systems like Spine in Unity, seeing how sounds work and if we can make them more efficient to maximize mobile (and not only) performance...
So as you can see there's a lot going on and I think May will feel relatively short meaning that we should keep our ambitions low and stick with developing the above bulletpoints and making sure we don't fall behind.
Since I'm not yet sure what I'll end up finishing this week, I'll talk about what I will have managed to finish on Friday.
Have a nice week, or what's left of it!
