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Moosh

@moosh
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[Retrospective] // 35 Hour Crunch & Why things take FOREVER
Howdy friends~! So I'll let the video do most of the talking but to summarize it, this is a devlog about retrospective and finding out why things take so long to finish (and what we can do to make it better). It's also a time-lapse of the 35 hours of work I crunched on the holidays so it's there too
Jul 8, 2020 0 4
[Video] // 3 Minute Update & 40hr Grind Time-lapse
G'day people~! Here's just a quick 3-minute update video for you guys that gives just a bit more context to the Status and Next Steps for our little project. Most of this echoes the last update post but it's here for people who hate walls of text... (like me o_o;;) Like I've mentioned in the past, g
May 31, 2020 0 1
[How-To] // Alien Footage Scene Break-down
Greetings fellow humans~! I know quite a few of you are fellow creatives, whether static art or making your own games, so I decided to put together this quick break-down of the process that went into making our little Alien Scene (if you haven't seen it yet, go check it out!) Whether you want to mak
Apr 30, 2020 0 16
[Update] // March 2020 - Pause for this Month
Hello lovely people! <3 How's life been going? I hope you're all feeling fine and well. And I really do mean that, especially with all the virus stuff going on nowadays. I'm hoping I'll have time to make a vid-log of how things have been going and all the progress so far, but for now, here's an upda
Mar 26, 2020 0 9
[DevLog] // WIP Storylines
Oh Hiya! As mentioned in the latest Build Post, there's a few additions to the game: Multiple Paths and Endings. To help organize all those paths, I've imported all the writing into a Twine project. It definitely made writing much easier~ :D --- --- For those who are curious, I've attached the HTML
Feb 28, 2020 0 31
[Video] #15 // Devlog - A Book By Its Cover
Ohaiyo! Just like in the last project update, I've been busy getting the Intro Flow in. Even though most players will only really spent a few minutes at the beginning of the game, I wanted to spend a bit of effort making it a bit more presentable (you know, judging a book by its cover and all). I wa
Dec 18, 2019 0 4
[Video] #14 // Timelapse - The Bitch is Back
Oh Howdy! Oh man, it's almost 2020, how's everyone feeling? :) The holidays are coming up but we're still trucking along, getting things done. Just like I mentioned in the last update, I was working to get our precious lil' Asian Princess into the game. And voila, she's in! --- --- You can view the
Dec 15, 2019 0 3
[Video] #13 // Devlog - The Theory behind (Optimal) Balance
Timelapse of the Dating System implementation starts roughly around 7:05 after the theory in the video~ <3 --- Oh hey there! I'm back at ya with another dev video~ :) This devlog is much more technical and in a similar vein to the devlogs on Making the World and Porting the Game, so this one's defin
Oct 30, 2019 0 1
[DevLog] // PSD3 - What Could've Been - Pico RPG
Hola mi amigos! Continuing from my last DevLog about what happened between Pico Sim Date 2 and our current game, this is a collection of what the third game would've been, a game called Pico RPG. --- --- Like the previous games I mentioned in the last DevLog, a lot of this stuff has never been seen
Oct 27, 2019 0 86
[DevLog] // PSD3 - What Could've Been
Hello friendos! So real talk, I have a tendency to disappear. Between Pico Sim Date 2 (2007) and the release of the Pico Sim Date <3 BETA (2015), there was a chunk of 8 years missing in between. A good portion of that was definitely life; I had graduated high school and made the transition to post-s
Sep 23, 2019 0 76
[Video] #10 // Devlog - Game Dev Grind II
Heyo People! After a while, you get used to people asking "how's the game going?" or "what've you been up to?". So rather than just answering that question, how about I show you :) So just like the last Game Dev Grind timelapse, this is another 30hrs~ of work on the game. The last video showed what
Sep 22, 2019 0 2
[DevLog] // PSD3 DevNotes
Hello friends! We all live in such a digital world nowadays that you can do so much right in the comfort of your own desk chair. And sure, it'd probably be more efficient keeping all your design documents in the cloud and organized in excel sheets, but for me, I am an old man and still do things wit
Jul 16, 2019 0 87
TXT
[Video] #6 // Devlog - Gift of Voice
You can find the current dialog script attached if you are curious~ <3 --- Oh hi! In this episode, I go over the process of writing dialog for each of the girls! Of course like everything here, this is all WIP and there's a high likely chance that there will be edits. As much as I love bringing thes
Jun 27, 2019 0 1
[Video] #5 // Devlog - Game Dev Grind
Hey guys! I would never trade this hobby for anything else in the world. It's something I could do forever. But sometimes, it feels like it takeeees forever. So here's a timelapse compilation of the "grindy" bits of development, kinda showing that game dev is sometimes more work than it is fun. In t
Jun 17, 2019 0
[Video] #4 // Devlog - The World is Flat
Hiya guys! Firstly, sorry for the super tired voice haha. Secondly, here's a little peek at the process behind bringing the world of Newgrounds to life! Unfortunately, I don't have footage of the modelling process (cuz that work was done before the devlogging) but I thought it'd be interesting to se
Apr 20, 2019 0 1
RAR
[Video] #3 // Devlog - The Porting Begins! + Debug Build
Hola guys! As part of the on-going series of keeping a journal of the process of making the game, I bring to you a time-lapse video of our first steps. Here I go over the differences between Flash and Unity and how we will go about replicating the game with our new engine. I've also attached the Deb
Apr 11, 2019 0 1
[Video] #2 // Making Mona - Pt.2 - Animations
Hi guys! This is the second part of Making Mona. Here we get to see the final process of giving Mona life! We go through the steps of Cut-up, Meshing, Physics, Morphing and Animation. Mona was a very important test to see how we could apply this to the rest of the characters of our game and this was
Mar 17, 2019 0
[Trello] // Public Dev Board Available!
FIND THE TRELLO BOARD [HERE] --- In an effort to make the development of this game more widely visible, I've opened the project's Trello board to you guys~! For those who aren't familiar with Trello, or project management applications, Trello is pretty much just a whiteboard full of notes and tasks.
Mar 13, 2019 0 1
[Video] #1 // Making Mona - Pt.1 - Concept Speed Paint
Hi guys! This is the first video of a series of game development videos I would like to share with you! In this video, we look at concepting, sketching and styling characters to fit our game (Pico Sim Date <3). Mona here was the test/prototype character for the techniques that I wanted to use for th
Mar 13, 2019 0
[NSFW] // PSD3 Lewd Sketches & Art
Here it is, all the girl art from Pico Sim Date <3, uncensored and all! As sweet little extra, I've included the WIP sketches so you can see how things progressed! Of course, these sketches were first sketched by Joi and I went over them (mainly their faces) to make sure they matched with the rest o
Mar 5, 2019 0 11