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[Retrospective] // 35 Hour Crunch & Why things take FOREVER
Howdy friends~! So I'll let the video do most of the talking but to summarize it, this is a devlog about retrospective and finding out why things take so long to finish (and what we can do to make it better). It's also a time-lapse of the 35 hours of work I crunched on the holidays so it's there too
Jul 8, 2020 0 4
[Video] #13 // Devlog - The Theory behind (Optimal) Balance
Timelapse of the Dating System implementation starts roughly around 7:05 after the theory in the video~ <3 --- Oh hey there! I'm back at ya with another dev video~ :) This devlog is much more technical and in a similar vein to the devlogs on Making the World and Porting the Game, so this one's defin
Oct 30, 2019 0 1
RAR
[Video] #3 // Devlog - The Porting Begins! + Debug Build
Hola guys! As part of the on-going series of keeping a journal of the process of making the game, I bring to you a time-lapse video of our first steps. Here I go over the differences between Flash and Unity and how we will go about replicating the game with our new engine. I've also attached the Deb
Apr 11, 2019 0 1

