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An Update On August's "Restitched: Recapped!"
Hello! 👋 We've received some questions lately asking if Restitched: Recapped! will be returning with a September 2026 post, or if it will move to a two-month combo post like our recent editions. This month we'll be holding off on the Recapped post as we focus all our time and efforts on the game di
Sep 21, 2026 0 2
0:34
Restitched: Recapped! | June + July 2026
July was full of new progress from our small team of hobbyists, and we're excited to show you the highlights of what we've been up to! Read on to see how we're shaping Stuffy's world... Celebrating Pride 2026 In June, we celebrated Pride month (as we do every year!) with custom Restitched artwork di
Aug 7, 2026 0 7425
0:56
Restitched: Recapped! | April + May 2026
April and May were full of progress from our small team of hobbyists, and we're excited to show you the highlights from what we've been up to! Read on to see how we're shaping Stuffy's world... Design Tool Featurette https://www.youtube.com/watch?v=DdUyQp2Pds0 The Restitched "Design Tool" is a power
Jun 2, 2026 0 4224
0:41
Restitched: Recapped! | March 2026
March was full of even more progress from our small team of hobbyists, and we're excited to show you some highlights of what we've been up to! Read on to see how we're shaping Stuffy's world... Shape Tool Featurette Video https://www.youtube.com/watch?v=blfAG_bsGNs In mid-late March, we shared the f
Apr 14, 2026 0 4325
1:05
Restitched: Recapped! | February 2026
February was full of even more progress from our small team of hobbyists, and we're excited to show you some highlights of what we've been up to! Read on to see how we're shaping Stuffy's world... Deferred Rendering In February, we announced we're moving the game to the Deferred Rendering path. Prev
Mar 5, 2026 0 4525
0:34
Restitched: Recapped! | January 2026
Hi Stuffies... We're back! Did you miss us? You've probably noticed a lack of Recapped posts in the last few months. This is because we've been super busy wrapping up the Wardrobe and hosting a private playtest for it! The good news is that we achieved our goal, and the Wardrobe is now functionally
Jan 31, 2026 0 10525
An Update on "Restitched: Recapped! (September 2025)"
Hello! 👋 October has been a veryyy busy month, as we're all working really hard in our spare time to prepare the first Wardrobe test build. This means all hands on deck! We have some important last-minute issues to sort out, as well as other prep and progress to deal with. This, unfortunately, mean
Oct 16, 2025 0 1
Restitched: Recapped! | July + August 2025
Welcome to another development update! In these monthly features, we walk you through the most significant development progress from the previous month(s). July and August have been full of exciting progress across all areas of the game, but with a continued focus on the Wardrobe as we wrap up most
Sep 5, 2025 0 86
Restitched: Recapped! | June 2025
Welcome back to a new Recapped! post, where we cover our team's main developments from the month! We're excited to share more of our progress with you, so let's check it out! New Social Profile Photo We've updated a couple of our social accounts to use a new profile photo! We thought it was a nice c
Jul 7, 2025 0 82
Restitched: Recapped! | May 2025
April showers bring May flowers! In this case, April's progress brings May's... well, further progress! Welcome back to a new Recapped! post, where we cover our team's main developments from the month! We're so excited to share more of our progress with you, so let's check it out! Animator Livestrea
Jun 4, 2025 0 65
Restitched: Recapped! | April 2025
Welcome back to another Restitched: Recapped! development post! We've had another productive month on the game! Things are quite ambitious around here, and we've made some exciting developments on top of our usual ones. This month we've mostly focused on preparing the Wardrobe for future testing and
May 7, 2025 0 85
Restitched: Recapped! | March 2025
Welcome back to another Restitched: Recapped! development post! It's been a calmer month for us, as our team was fairly busy with personal life in recent weeks. For those new here: we're a team of hobbyist developers doing this in our spare time... and some months are just more productive than other
Apr 4, 2025 0 60
Restitched: Recapped! | February 2025
Restitched is a fitting name for a game that often needs restitching itself! During February, we've been doing just that. Using the power of creativity, code, and passion, we've pushed progress forward with a wide range of changes and additions! Let's look into exactly what that means... Valentine's
Mar 3, 2025 0 77
Restitched: Recapped! | January 2025
Hello! It's been a while since our last edition of Restitched: Recapped!. Did you miss us? We missed you! We made troves of progress leading up to the trailer in December and have also made substantial progress in January while returning from a personal holiday break. We can't possibly show everythi
Feb 3, 2025 0 94
December Schedule Update
If you’ve seen our previous post about Trailer 2 entering development, you’ll know that we’re incredibly busy at the moment! With the whole team working very hard to prepare our forthcoming big update, we wanted to let you know that Restitched: Recapped! will be skipping this month. While we won’t b
Dec 2, 2024 0
Restitched: Recapped! | October 2024
exhale... Okay! Let's get into the official recap of another super productive month of Restitched development! We have much to cover, including news from our month-long Trixel+ Anniversary Celebration event... This month was also full of progress things we've not revealed, so some content has been o
Nov 8, 2024 0 84
Restitched: Recapped! | September 2024
Wow, what another exciting and productive month! Each time we compile one of these development posts, we surprise even ourselves with how much we've accomplished over just a few weeks as hobbyists - and hopefully, you feel the same! Let's take a look at what September brought to Restitched in terms
Oct 3, 2024 0 88
Restitched: Recapped! | August 2024
Each month seems to go by faster than the last! Maybe the saying "time flies when you're having fun" is true after all... August is another interesting month for Restitched, as it brought a range of new fixes, features, and assets! Despite many members of our team being on holiday this August, we we
Sep 3, 2024 0 77
Restitched: Recapped! | July 2024
July is our self-proclaimed "Wardrobe Renaissance"! After months of pulling apart the game to rebuild it in new ways, we've finally restored our character customization features. Not only restored but deeply improved! While we do have a lot of new things to show from July's developments, we will (as
Aug 3, 2024 0 86
Restitched: Recapped! | June 2024
Welcome to another installment in a long line of Restitched development updates from the team at Trixel Creative. In this post, we'll review some of the biggest updates to the game from our work in June! While recent months' posts have been jam-packed with content, this one might be a little less su
Jul 3, 2024 0 74
Restitched: Recapped! | May 2024
Are you ready for another month of development updates from the Restitched team? Well, you're in the right place! This month covers multiple areas of development toward the game. However, we've chosen to redact some of our latest work to keep an element of surprise... but, there are still plenty of
Jun 4, 2024 0 82
Restitched: Recapped! | April 2024
Hey, hello, and howdy! Welcome to the official recap of April's developments toward Restitched. The team has made some very exciting progress recently! Several of us have had busy schedules with university, work, etc. Because of that, we weren't operating at full capacity, but we still managed to ma
May 3, 2024 0 78
Restitched: Recapped! | March 2024
You know the drill! Welcome back to another development recap for Restitched. We're so excited to show you some of our latest developments toward the game, so sit back, get comfy, and warm up those scrolling muscles! ⠀ Website Update This month we refreshed our website! After a brief downtime for ma
Apr 3, 2024 0 67
Restitched: Recapped! | February 2024
After an exciting and jam-packed January recap, we're back again with more Restitched progress! We're excited to show new and continued developments from the last month, so grab your favorite snack and get comfy! ⠀ New Members This month we added two new programmers to the team as Trial Devs. We'd l
Mar 6, 2024 0 55
Restitched: Recapped! | January 2024
Hello there, and welcome back to yet another exciting Restitched: Recapped! post! This is our first recap of 2024, and we're already starting strong with a very productive and promising month. Strap in for one of the largest and most visual posts we've ever made! Let's jump right in and see what all
Feb 3, 2024 0 60
Restitched: Recapped! | December 2023
Welcome to another Restitched: Recapped! post! In fact, welcome to the final post covering 2023's developments! We're looking forward to an exciting 2024 with Stuffy, but for now, let's take a look back at how we closed out the year... ⠀ Soundtrack Previews We launched the Restitched: Soundtrack Pre
Jan 7, 2024 0 49
Restitched: Recapped! | November 2023
Howdy-hey, and welcome back to another Restitched: Recapped! November has been a busy month of refining features and tackling bugs - mostly due to a big change that has taken place on a technical level (which we'll be discussing further down in this post). While some of this may seem fairly mundane,
Dec 4, 2023 0 35
Restitched: Recapped! | October 2023
Hello, hello! Welcome back to another Restitched: Recapped!, where we'll be walking you through our various developments from October. Are you all strapped in and ready to depart? Then let's get rolling! ⠀ October marked our third annual celebration of trixel+! Can you believe the service launched t
Nov 8, 2023 0 55
Restitched: Recapped! | September 2023
Welcome back to Restitched: Recapped! September was a bit of a calmer month for us, as we were fresh off a very productive August - which you can catch up on here! Still, we've continued to work our socks off, and have some exciting things to show you from September! ⠀ Trixel+ Anniversary Celebratio
Oct 4, 2023 0 34
Restitched: Recapped! | August 2023
Welcome back to another Restitched: Recapped! In this post, we'll be going over the exciting and hearty developments in the game from the month of August. Further progress was made on tasks for our Building Test, Trailer #2, and Alpha milestones. As usual, we're holding out a few developments from t
Sep 9, 2023 0 58
Restitched: Recapped! | July 2023
Welcome back to another development recap! This month we've made a lot of important plans for the project's future, including our next big milestone. We're not quite ready to share all of the details, so we'll be redacting a bit of our progress this month for the sake of surprise! That being said, t
Aug 3, 2023 0 55
Restitched: Recapped! | June 2023
Welcome back to another Restitched Recapped! This month we tackled a plethora of things from sound effects and rubber ducks to particles and animations! Let's dive right in, shall we? Pride Month is an extremely important month for us here at Trixel Creative. To celebrate the occasion, we released a
Jul 3, 2023 0 51
Restitched: Recapped! | May 2023
Welcome back to another Restitched: Recapped! May has been a somewhat different kind of month as most of our developments took the form of discussions and documentation. There's still a lot of content to show, though, so let's dive right in! ⠀ As a result of our developments mostly being discussion-
Jun 9, 2023 0 39
Restitched: Recapped! | April 2023
Welcome back to another Restitched: Recapped! This month brings a bit of a smaller entry as our Project Lead Halston took April off for personal leave, and our Lead Programmer Michael underwent recovery from his operation for the first part of the month. Still, we've had a fairly productive period a
May 3, 2023 0 31
Restitched: Recapped! | March 2023
Welcome back to Restitched: Recapped! This time, we'll be looking over all of the developments that were made during March of 2023. We've tackled cosmetics, UI, bug squishing, and more! Without further ado, let's dive in. In an incredibly exciting development, our Lead Programmer Michael underwent t
Apr 4, 2023 0 46
Restitched: Recapped! | February 2023
All aboard the Recapped train as it chugs through a quick February! We're keeping some stuff(y) under wraps this month. After all, we must keep some things a secret! With that said, let's take a look at February's development progress... On February 17th we took a look at some data from our Steam pa
Mar 4, 2023 0 36
Restitched: Recapped! | January 2023
Hello, and welcome back to another Recapped! January was another extremely busy month for us. We've finally wrapped up our months-long restructuring of how collision is handled, added a load of backlog assets, created new developer tools, had discussions about core game mechanics, and so much more!
Feb 3, 2023 0 68
Restitched: Recapped! | December 2022
Happy New Year! And what a year 2022 was, hey? So many new developments were made, and we can't wait to see what 2023 brings us! Before we get into 2023, let's take a look at what our developers got up to during the final month of 2022... On December 6th we released a huge community survey to our Di
Jan 3, 2023 0 69
Restitched: Recapped! | November 2022
Welcome back to another Recapped! This month, we'll be taking a look at the happenings that... happened(?) in November of 2022. This was another good month for us, but - as ever - we're keeping some secrets to ourselves! On November 15th we announced Trixel Creative's largest rebranding to date! Wit
Dec 7, 2022 0 45
Restitched: Recapped! | October 2022
Well, spooky month is officially behind us. And with that, Stuffy has packed their Halloween costume back into their attic, and is changing their tune to a more thankful one in preparation for Thanksgiving! 🦃 But enough of those shenanigans, let's take a look at what our amazing Restitched develope
Nov 16, 2022 0 50
Restitched: Recapped! | September 2022
Welcome back to another 'Restitched: Recapped!'. This time, we'll be reviewing all the development progress made in September. As you'll soon see, September was a very productive month for us! We've also shaken up the Recapped! formula a bit with new headings and the addition of GIFs! Let's look at
Oct 16, 2022 0 51
Restitched: Recapped! | August 2022
Welcome to another Restitched: Recapped! August turned out to be a pretty productive month and we can't wait to share our plethora of new developments with you... right now! Committing to the Code Do not fear - August was a fairly more productive month than July (holiday break!) in terms of commits
Sep 16, 2022 0 31
Restitched: Recapped | July 2022
Well... what a massively exciting month July was! We finally released our long-awaited Reveal Trailer to much support and encouragement - so thank you so much! Besides that, though, July has been a somewhat quiet month as we've given our developers a well-deserved rest. Nevertheless, let's see what
Aug 18, 2022 0 10
Restitched: Recapped | June 2022
Hello and welcome to another Restitched: Recapped! An exciting month this time, as we look into the beginnings of development for the Reveal Trailer that was published in July, as well as many other fascinating tid-bits! Committing To The Code In June, 697 Commits were made to the code - just behind
Aug 8, 2022 0 29
Restitched: Recapped! | May 2022
Welcome back to a new Restitched: Recapped! post. This post is a bit of a shorter one, as we've been really busy working on an exciting new thing for you all! We're not quite ready to share what it is with you yet, but while you contemplate what the 'exciting new thing' is, let's dive right into som
Jun 23, 2022 0 17
Restitched: Recapped! | April 2022
Welcome to April's Restitched: Recapped! We sure hope you have your seatbelts fastened because you're in for a wild ride! That's right - this Recapped! is our largest feature to date. April has been an incredibly productive month for all areas of development, and we can't wait to share the highlight
May 6, 2022 0 46
Restitched: Recapped! | March 2022
Welcome back to Restitched: Recapped! March has been one of our most productive months yet, with loads of bug fixes, entire new feature additions, various polish work, future concepts, and more! So, let's get started, shall we? Committing To The Code As per usual, let's go through the commits made t
Apr 20, 2022 0 22
Restitched: Recapped! | February 2022
This is a trixel+ early access post that will be posted on the Trixel Creative website later! Hello, and welcome back to Restitched: Recapped! Did you miss us? We're back with a bang to update you on some of the exciting things we got up to in February! We know that this month's Recapped! was suppos
Mar 23, 2022 0 17
Restitched: Recapped! | January 2022
This is a trixel+ early access post that will be posted on the Trixel Creative website later! Howdy, everyone! Welcome to the latest edition of Restitched: Recapped! In this entry, we'll be looking over the developments that took place towards Restitched in January of 2022. But first - a disclaimer!
Feb 18, 2022 0 32
Restitched: Recapped! | December 2021
This is a trixel+ early access post that will be posted on the Trixel Creative website later! Welcome back to Restitched: Recapped! The second edition of our new monthly feature in which we recap the recent steps we've taken in developing Restitched. It was super inspiring to see that those followin
Jan 6, 2022 0 17
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