Restitched: Level Editor Testing
Hi, Stuffies!
Tag along with us as we test some of our level editing features in this early development footage. We'll be arranging a small scene using various features, like placement, tools, physics, and player movement.
You'll notice things are still a little rough around the edges, as this is very much a work-in-progress build with missing polish and sound effects, and some visual bugs!
Comments (9)
This looks so great! I love the city building material, I was so surprised when I realised it was a material and not background, great work keep it up, and TAKE MY MONEY 😫🩷
I am SCREETCHING, this makes my heart so happt
you should break into my house hold a gun to my head and force me to play restitched
Really excited for this! Can't wait to see further progress.
This looks so fun to mess around in already! I really love how you can plop down objects and they will fall down as you place them, and how you drag Stuffy into the scene to play-test. Paired with all the fun sound effects, it makes it feel like you're a little kid putting together a play set. I love the aesthetic here so much!
Woah! I thought the city scene was a part of the background, my jaw literally dropped when the user started selecting the buildings! I love the depth and detail on display here.
Thank you! 💕 Just some fancy textures is all. :)
I am a huge fan of the Audio feedback the create mode gives. The best thing is that it is not too much. I like it when placing an object has no particles and just spawns the object in (Astonishing work btw)
We do love our bloops and snip sounds! We want it to feel fun, light, bubbly, etc. to move and edit things. Admittedly, we are also looking into subtle effects when brushing and deleting things… but we promise not to make it intrusive and will only go with it if it feels good. :)
