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May 11, 2025 16:9 · Landscape

Dev Video: Double Jump + Camera Controls

EDIT (May 11, 2025): Patreon is having an issue where it won't support the video (even after two reuploads and a new file type), so we've just linked it as an unlisted YouTube video!


We've recently started working on the double jump feature + setting, and have even expanded the previously revealed 'global' camera controls!

You can now adjust more default camera properties, like offset, zoom, pitch, tilt, and field of view. You can always override this per zone by placing a Camera in your level!

We've also started sprucing up Stuffy's moveset with new options like double jumping and layer locking. This means you can now decide if players will have a second jump in your level, and if you'd like to make it 2D by preventing manual depth movement.

We've only just added this, so more to come! For example, sound effects, general polish, and a special animation are still needed for double jumping.

Dev Video: Double Jump + Camera Controls (YouTube)

Comments (8)

m
miiskaii · May 12, 2025

This is going to make so many levels mechanically skilled especially parkour games. This is truly a masterpiece at what y’all are doing. God bless the devs forreal! 🙏🏾❤️

C
ChappieTriggerHappy · May 12, 2025

Cute! I think it'd be a bit more useful as a level designer to have the double jump as a powerhp like Tobi suggested- means you could use it in only parts of a level, etc

T
TobiHudi · May 11, 2025

Having like a powerup that shoots out a powerful steam stream could be something to implement the double jump with :)

A
AncientPlayer · May 11, 2025

Yeah, I quite like that idea! 💡

R
Rum002 · May 11, 2025

amazing!

D
Dean · May 11, 2025

Looks great!

M
Mister Bee 555 · May 11, 2025

Now it has a video! Good work Trixel!

A
AncientPlayer · May 11, 2025

It's good that double jump is a toggleble option. Gives more freedom to what type of levels are to be created. Good work guys!