Community Poll: Proximity Mines
We're hosting an internal vote on a few designs for the Proximity Mine object. We already have a lead on the team's favorite designs, but now we're looking for your input, too!
Notes:
We can add details like faces for 'whimsy', but this can also be added via Stamps.
The flat surface of the final design might be confused as a button or platform to stand on.
The rounded dome-like designs might be mistaken for buttons or light sources.
Our favor is the top three, and we're considering merging the dotted lights to the version with claws.
Which of these object designs do you like the most?
Do you have any feedback or critiques that we might've missed? Let us know!
Comments (11)
Merge the top middle with top right and it's perfect
The claws look devious without having to include the faces of the bottom row, it also makes it look wall attachable. Mixing it with the dots on top right seals the deal.
Thank you for the feedback! :)
I really like the bottom left one because it indicates that it is planning something foul
What is the behaviour of the mine? Does it instantly explode on proximity? Does it beep? And what happens after, does it leave anything behind? Might affect which one I vote for is all 😅
The mine is planned to increasingly beep/flash when in range, then explode after a certain amount of time. Once exploded, it self destructs entirely and leaves nothing behind. Naturally, the actual function and details of it might change depending on our scripting and testing, but this is the basic idea for now!
Merging dotted and clawed would probably look best in my opinion The red light cone really sells that it’s a mine and not just a button or something
to me, the bottom 3 wouldn't immediately register as mines. I voted top left because of the simplicity of the design but all the top ones look good 😊
Thanks for voting! We agree about the bottom row potentially being confusing.
Oh boy, teddybears and IEDs, this game has everything!
Newton, please...
