October 16, 2023
Unarmed killmove.
Replaces the paired_h2hkillmovecomboa animation.
Update FNIS.
The next animation should be a grab, but the timing is bad and there are only 20 frames left between the end of the attack and the end of the animation, I'm doing this instead:
The animation is very long, the slow happens when the guy's head hits the ground.
Comments (2)
A
AncientWarrior Indignation · October 22, 2023
How do we make them work? Set violens to matched? Customized? Does it place all h2h animations?
N
NeoSato · November 10, 2023
mine crashes everytime it is supposed to execute the killmove. I havent been able to find the answer yet, so if you find it, please let me know!
