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Side Arms (Public Release)
After a beta period of one month and no bugs reported, I am releasing Side Arms to the general public. The files are in JTBIN as usual and if you use MiSTer you can use the update_all script to get Side Arms updates from now on. The week has been about QSound and CPS1.5. I have been working in defin
Sep 18, 2020 0 1
Missing bits
I'd like to discuss a technical topic this week: missing elements in emulators and, well, some FPGA cores. Let's use the palette memory of Side Arms for our case study. Side Arms uses a regular RAM chip to store colour palette values. The GPU decides which pixel has priority from the character, scro
Aug 28, 2020 0 1
Side Arms (beta) + Bubble Bobble/Tokio Public Release
As usual, busy week with too much to talk about but let me be brief -First, I'm making the TAITO core (Bubble Bobble and Tokio games) public. It still has the problem with the bubbles but I think it is related to the M6801 CPU core for which I have no replacement and fixing that CPU is not my priori
Aug 14, 2020 0 1
Side Arms beta files
Please find them attached.
Aug 14, 2020 0 14

