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1943 Public Release (Part 1)
Sorry for the delay. The preparation of the release files has been harder than expected. I develop everything on MiST and I run trials without sound for faster compilation. When I added sound to make the release files I ran into memory problems because of the pause screen avatars. I spent two days t
Apr 29, 2019 0 1
RBF
FPGAgen with HiFi PCM (MiST)
I have compiled a version of the Megadrive core for MiST with HiFi PCM interpolation of samples. You have to enable it on the OSD menu (F12). Have fun! (file attached)
Apr 11, 2019 0 1
1943 for MiSTer
(español abajo) When I went shopping for boards last Saturday, the seller had my children play a pandora box. My eldest kid found 1943 and played it. He has been playing a lot to the MiST version during the core development. On the way back home he told me: Dad, I like more your 1943 game. When I as
Mar 12, 2019 0 11
Ghosts'n Goblins Credits Added
I have updated the MiSTer repository with the new optiosn for Ghosts'n Goblins: -Pause screen with patron credits (P key in MiST, F4 in MiSTer) -Fixed top two lines of the screen (sprites were missing in those lines) -Added ROM load option -New ROM generation file easier to use in MiST (a .bat file)
Mar 10, 2019 0 12
1943 MiST File
Mar 5, 2019 0
1942 Almost Ready
(español abajo) It's almost there! After struggling with a sprites issue I concluded that the schematics available for 1942 must belong to a different CAPCOM game. Most of it seems to match but sprite addressing is different. The schematics assume that only 8kB x 4 of sprite ROMs are available but t
Jan 30, 2019 0 1
Ghosts'n Goblins for MiST (sound)
(English below) Aquí tenéis el enlace permanente al core de Ghosts'n Goblins para MiST completo. ¡A disfrutar! This is the full Ghosts'n Goblins core for MiST. Enjoy! https://www.dropbox.com/s/0rp7rmif13ilyjn/mist-gng.zip?dl=0
Jan 19, 2019 0

