Pang! 3 -CPS beta #8-
Smooth animations, new game elements and a full art gallery, that's Pang! 3. This game has copy protection, an EEPROM chip and the ROM dump is a bit special so it took a while to have it ready. But, here it is!
DMA timing is better adjusted in this release. You will see that many of the slowdowns are now gone or diminished. I think the remaining slowdowns are genuine of the CPS system.
12MHz speed should be correct this time too. And in case you want to play games without the DMA or 10MHz speed limitation, just select turbo on the OSD.
Most of the GFX issues that had been reported are fixed.
V/H sync pulse adjust on CRT screens is now possible via OSD. The first two options when you brought up the OSD are H adjust and V adjust in that order. Even if you don't get a stable image, you can switch them blindly until your screen locks in. Once you have a setting you like, remember to save settings on the OSD. Because of how MiSTer is designed, you cannot have universal settings for all CPS games so you'll have to adjust each one individually.
Some MRA files for bootlegs that require hardware modifications are removed.
MiST/SiDi: DIP switches are now available. Be sure to update your firmware to the latest release. You will need to regenerate the ARC files with the latest mra tool release too. I have included a zip with all ARC files so you can skip that step.
Comments (36)
Retested new files from today - all main versions of games (and all the alts I tried) now seem to be working correctly, with the exception of Mercs, which I believe you're aware of and Pnickies which also has graphical issues in game for me. Thanks for the continued updates - CPS1 nearly compete now?!.. Can't wait for what ever is next..
Where can I get the new/fixed/recompiled files? I downloaded the 20200501 set from this post last night, and there were still graphical glitches in multiple games and some games wouldn’t even start.
So for games like sf2 turbo you need to set turbo as on as it originally came on the 12mhz dash cps1 board?,
No, turbo is just if you want to overcome the original hardware limitations.
Thank you Jose!
Fantastic - thanks for adding H adjust and V adjust OSD controls as you promised. Now looks brilliant and aligned on my CRT :-)
It took me a while to get my hands on it but it's there for good now. Paul-nb gave me some feedback on the verilog code too
Great 👍 Thank you ;)
Using latest cps1 version and I can’t move using my joystick in Pokonyan. I’ve defined the buttons and every time I try to move i can see the ballon move very slightly in the direction i’m pressing, but it stops. The arcade stick works fine in every other core and all of the other cps1 titles I’ve tried. Using Mayflash F300 Elite.
It's because Pokonyan expects a wheel as an input device. Provide the inputs in this way: Move left: left/right/left/right/left/right
Thank you! Love Pang!! :D
Tremendo ^ ^
Muchas gracias Jose! qué bien va a ir para este puente!!
Thank you Jose 👍🏻
Thank you! I'm noticing graphic glitches on Mercs. Final Fight & Carrier Air Wing doesn't run either.
Last minute file corruption before compilation apparently :-( I regenerated the file and I'm compiling now. Sorry
Cool - looking forward to playing this! :)
Gracias por el continuo aporte y mejora del core. Ojalá otros desarrolladores pulieran su trabajo como tu haces, bravo!
They just keep coming. Thank you so much for all these games.
Sweet, thanks!
CRT output is working for me with this release! Really appreciate being able to adjust the position too. I did notice that some of the MRAs still don't work (the latest USA revs of SFII CE and HF). Great work :)
Please double try with the files today. I had compiled it with a corrupt file yesterday inadvertently.
Just joined today and already an amazing update, thank you Jose :)
Thanks! another excellent work.
Muchísimas gracias!. Que gran versión esta beta, el incluir el Pang 3 es todo un regalo :-).
I can't believe how quickly this whole project has come together. You're amazingly talented. Thank you!
Thanks man. Your cores are awesome
Ignore that, excellent work as always Jotego :)
THANK YOU !
Thanks for the new game! Turbo option is a nice feature, would this also be possible for Double Dragon? A game notorious for slowdown!
In working on improving that core at the moment. I'll see if I can do something. Although I already tried once and found some problems...
Hi sir, I'm just getting a blank screen having run the full update and copied across the fresh MRAs and RBF ?
You need to add your own Pang 3 MAME ROM too
Just played a round of Pang!3 and its fun. Thank you so much!
Wow, thanks Jotego 👏👏👏😇
Great job JT! Thanks
