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May 1, 2020

Pang! 3 -CPS beta #8-

FILES HERE

Smooth animations, new game elements and a full art gallery, that's Pang! 3. This game has copy protection, an EEPROM chip and the ROM dump is a bit special so it took a while to have it ready. But, here it is!

DMA timing is better adjusted in this release. You will see that many of the slowdowns are now gone or diminished. I think the remaining slowdowns are genuine of the CPS system.

12MHz speed should be correct this time too. And in case you want to play games without the DMA or 10MHz speed limitation, just select turbo on the OSD.

Most of the GFX issues that had been reported are fixed.

V/H sync pulse adjust on CRT screens is now possible via OSD. The first two options when you brought up the OSD are H adjust and V adjust in that order. Even if you don't get a stable image, you can switch them blindly until your screen locks in. Once you have a setting you like, remember to save settings on the OSD. Because of how MiSTer is designed, you cannot have universal settings for all CPS games so you'll have to adjust each one individually.

Some MRA files for bootlegs that require hardware modifications are removed.

MiST/SiDi: DIP switches are now available. Be sure to update your firmware to the latest release. You will need to regenerate the ARC files with the latest mra tool release too. I have included a zip with all ARC files so you can skip that step.

Comments (36)

D
David Hiles · May 2, 2020

Retested new files from today - all main versions of games (and all the alts I tried) now seem to be working correctly, with the exception of Mercs, which I believe you're aware of and Pnickies which also has graphical issues in game for me. Thanks for the continued updates - CPS1 nearly compete now?!.. Can't wait for what ever is next..

K
Keith F. Kelly · May 2, 2020

Where can I get the new/fixed/recompiled files? I downloaded the 20200501 set from this post last night, and there were still graphical glitches in multiple games and some games wouldn’t even start.

J
John Yates · May 2, 2020

So for games like sf2 turbo you need to set turbo as on as it originally came on the 12mhz dash cps1 board?,

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JOTEGO · May 2, 2020

No, turbo is just if you want to overcome the original hardware limitations.

Z
Zichio · May 2, 2020

Thank you Jose!

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Dave Allen · May 2, 2020

Fantastic - thanks for adding H adjust and V adjust OSD controls as you promised. Now looks brilliant and aligned on my CRT :-)

J
JOTEGO · May 2, 2020

It took me a while to get my hands on it but it's there for good now. Paul-nb gave me some feedback on the verilog code too

L
Luc JOLY · May 1, 2020

Great 👍 Thank you ;)

I
ItalianGrandma · May 1, 2020

Using latest cps1 version and I can’t move using my joystick in Pokonyan. I’ve defined the buttons and every time I try to move i can see the ballon move very slightly in the direction i’m pressing, but it stops. The arcade stick works fine in every other core and all of the other cps1 titles I’ve tried. Using Mayflash F300 Elite.

J
JOTEGO · May 2, 2020

It's because Pokonyan expects a wheel as an input device. Provide the inputs in this way: Move left: left/right/left/right/left/right

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Titchgamer · May 1, 2020

Thank you! Love Pang!! :D

J
Juan Carlos Pastor (Denymetanol) · May 1, 2020

Tremendo ^ ^

I
Invertigo · May 1, 2020

Muchas gracias Jose! qué bien va a ir para este puente!!

E
ElloMrChris · May 1, 2020

Thank you Jose 👍🏻

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James · May 1, 2020

Thank you! I'm noticing graphic glitches on Mercs. Final Fight & Carrier Air Wing doesn't run either.

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JOTEGO · May 1, 2020

Last minute file corruption before compilation apparently :-( I regenerated the file and I'm compiling now. Sorry

D
David Filskov · May 1, 2020

Cool - looking forward to playing this! :)

J
Juan Diego · May 1, 2020

Gracias por el continuo aporte y mejora del core. Ojalá otros desarrolladores pulieran su trabajo como tu haces, bravo!

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Matthew · May 1, 2020

They just keep coming. Thank you so much for all these games.

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David Delabassee · May 1, 2020

Sweet, thanks!

J
John Casey · May 1, 2020

CRT output is working for me with this release! Really appreciate being able to adjust the position too. I did notice that some of the MRAs still don't work (the latest USA revs of SFII CE and HF). Great work :)

J
JOTEGO · May 2, 2020

Please double try with the files today. I had compiled it with a corrupt file yesterday inadvertently.

B
Brett Nicol · May 1, 2020

Just joined today and already an amazing update, thank you Jose :)

l
lolo33 · May 1, 2020

Thanks! another excellent work.

M
Manuel · May 1, 2020

Muchísimas gracias!. Que gran versión esta beta, el incluir el Pang 3 es todo un regalo :-).

d
derFunkenstein · May 1, 2020

I can't believe how quickly this whole project has come together. You're amazingly talented. Thank you!

N
Neil St Clair · May 1, 2020

Thanks man. Your cores are awesome

8
8PercentAndroid · May 1, 2020

Ignore that, excellent work as always Jotego :)

s
sylvain guego · May 1, 2020

THANK YOU !

D
David Hiles · May 1, 2020

Thanks for the new game! Turbo option is a nice feature, would this also be possible for Double Dragon? A game notorious for slowdown!

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JOTEGO · May 1, 2020

In working on improving that core at the moment. I'll see if I can do something. Although I already tried once and found some problems...

8
8PercentAndroid · May 1, 2020

Hi sir, I'm just getting a blank screen having run the full update and copied across the fresh MRAs and RBF ?

D
David Hiles · May 1, 2020

You need to add your own Pang 3 MAME ROM too

M
Manuel Antoni · May 1, 2020

Just played a round of Pang!3 and its fun. Thank you so much!

p
patamar4 · May 1, 2020

Wow, thanks Jotego 👏👏👏😇

R
Renan Eler · May 1, 2020

Great job JT! Thanks