Service Pack
The results from the poll were quite even but it was clear that keeping high quality is important to you. I have devoted the last few days to fixing reported bugs and have got many out of the way (log). I have also got support for the new MiSTer SYS framework, which means that gamma options and direct video work now. Thanks to Andrew for his direct video testing.
Released cores
-All: gamma and direct video support and internal changes for improved reliability
-Tiger Road: USA versions are now stable. Japanese ADPCM sound quality improved
-1943: Fixed glitches in flipped mode
-1942: Missing top line fixed. Missing sprites fixed.
-Vulgus: Missing top line fixed.
Betas
-Double Dragon: occasional noise fixed. Analogue sync signals centered for better compatibility. Other minor things.
-Black Tiger: fixed graphic priority issue and other minor items
Archiving
-MRA files are available in jtbin as separate files
About Popeye, I have fixed the analogue video but I'm not releasing an update now. I am considering adding direct support for high resolution VGA/HDMI output in order to get the sprites display correctly without the interlacing problem. There is now a second Popeye core written in VHDL being ported to MiST at the moment so I may join forces with the author to save us both time.
MiST files have been updated too. For MiSTer you can use the update script or check google drive for the betas.
Comments (13)
The only game that i cant play because black screen is popeye, i only can see the jotego menu and ear the sound. For double dragon and dd2 with new core is now ok. (Im using analog via i/o board and displaying with ossc to hdmi oled). Black tinge 5 fase had scrambled graphics but now is also ok, Great work Jotego.!
Thanks for the updates. My PVM still fades to black using the latest Double Dragon core.
Yes. It has been a disappointing thing to see that it still happens to some people. I’ll keep looking other causes.
I'm seeing a squashed output over HDMI for some cores, like Gun.Smoke,1942, and 1943. Width seems appropriate but height is off. Commando is fine. Here's a quick snapshot: https://www.dropbox.com/s/8oae5zslsg6gsw5/IMG_7299.jpg?dl=0
Please update again. Some height settings included blanking pixels and that confused the rotation module used in vertical games. Just run the update script again. Sorry for not noticing it yesterday.
Thank you for the update, José. I still have same artifact in double dragon. unwanted line is gone, but in 15KHz, upper part is still flickering.
Great work. 1943 is much better now in video flip mode.
Excelente! Gracias por tu trabajo!
Are updated betas available somewhere ?
Yes. In the same location where the original beta was. I just added more files to the folder.
Gran trabajo. Muchas gracias
Great!
Muchas gracias por los arreglos y la actualizacion del framework, tus cores ahora serán mejores, mas depurados y de mejor calidad aun si cabe. ¡Gran trabajo! Feliz año nuevo :-)
