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August 20, 2020

Tortle wizard - WIP

Hey folks! Here's the progress on the Tortle wizard. Not quite done yet, maybe another day or two to call it finished, but it gives a pretty good idea :)

Went through several iterations for the cape. I ended up making it into two capes on top of each other so the drapery work makes sense and the composition is more balanced.

I added a bunch of details (straps, buckle, pouches, collar, book, scroll, etc.) and kept polishing and detailing the organic parts, mostly anatomy and flame effect on the staff.

Let me know what you guys think ;)

Comments (23)

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Masterwork Miniatures · August 23, 2020

Here is the Gnoll Rottwalker finished - https://imgur.com/gallery/8M3Fwxv

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Manuel Boria · August 24, 2020

Damn, they look really cool! I saved the videos :D Thanks for sharing, man!

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Masterwork Miniatures · August 23, 2020

Manuel here is the Gnoll Slaver finished - https://imgur.com/gallery/iuRKfHw

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Wolf of Meguro · August 21, 2020

Omg, I love fat turtle

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Manuel Boria · August 22, 2020

Beefcake!! ^^ https://static.tvtropes.org/pmwiki/pub/images/beefcake.png

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Gregory CONSOLE · August 21, 2020

It's sooo true! And when i see that: https://www.games-workshop.com/resources/catalog/product/920x950/99120216009_BoCBrayherdGors01.jpg I think your model are better ^^ Obviously, GW have really cool models. ^^

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Manuel Boria · August 22, 2020

Yeah, well, those are very modular models, is all ;) That's the main reason I stand my ground on most modularity requests. The more modular you go, the more generic and stiffer your models get. There's almost no way around that. For instance, some have been asking swappable arms/hands to be able to turn some of my archers into rogues with two daggers. It may work to some degree but still, hell no. An archer has an archer pose/body language, archer equipment, etc. The bow matters a lot in the silhouette/composition, etc. The entire thing was designed around the archer idea. If I make a rogue, everything has to be designed around this idea, as well.

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Gregory CONSOLE · August 20, 2020

I love it... And it's so hard to wait!!! Honesty, I always print for my wargame (Malifaux) and your sculpt don't match with it... But it's so amazing... I can't resist!

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Manuel Boria · August 20, 2020

I am very flattered, Greg, thank you so much :D True, Malifaux's models are way more realistic in terms of proportions (I always try to match GW's scale ^^') and the setting is more modern. Feels bad, man XD Don't hesitate to make suggestions for future releases ;)

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Christopher lyons · August 20, 2020

The doubles up cape makes much more sense ! My only piece of feedback was going to be that his shell looks incredible and that it was a little lost or not reflected by the cape :) But if he’s doubled up on capes maybe he comes from somewhere cold and that makes much more sense that you can’t see the shell texture 😊 I love him!

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Manuel Boria · August 20, 2020

Thanks ^^ I definitely wanted the capes to feel quite thick. I'm trying to keep the details on lower half of the model so it feels more balanced, so the fewer details on the capes, the better ;)

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Masterwork Miniatures · August 20, 2020

I don’t want to post how amazing your work is every time you post, but you force my hand! I cannot wait to make some smooth transitions on that cape and some osl!!

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Manuel Boria · August 20, 2020

Thanks buddy :D Gotta show us your paintjobs ;)!

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Eric Jackson · August 20, 2020

As an FDM user I'm a bit worried about printing the flames. An option without flames would be nice.

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Manuel Boria · August 20, 2020

If you really have trouble printing this version, I'll make one without flames ;)

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K Vector · August 20, 2020

That is looking so cool! Will the tortle models ultimately be baseless like the gnolls? Or will there be the option to print them w/o bases?

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Manuel Boria · August 20, 2020

Thanks ^^ I always release my models baseless, perfectly flat under the feet so they can be glued on separate bases. People use all kinds of bases. Square, round, hexagonal, bigger, smaller, detailed, flat, etc. There are a ton of files like those already available online for free. I'd much rather have one single baseless version and let people choose their own bases ;)

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Paul DiDonato · August 20, 2020

Definitely the most dynamic tortle sculpt I've seen. Can't wait.

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Manuel Boria · August 20, 2020

Thanks :D I'll start releasing my Tortle models at the beginning of September. I think you can expect three of them at first, and the remaining two over the subsequent weeks ^^

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Jason · August 20, 2020

Looking amazing! I really like how the hood doesn't cover his face too much Flame and scrolls are really good too! I also like the component couch and small vial

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Manuel Boria · August 20, 2020

Thanks Jason :D I think I got enough of those details laid out now ^^ Just need to polish everything ;)

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Samuel Cusumano · August 20, 2020

The book and scroll are great! I like that you are building characters which can tell a part of their own story. The Knolls each have details which tell what they are carrying and a bit about who they are, without a Perception check! Great work. One suggestion, how about some Tortle wizard symbology on the cloak, one big jawn or a strip of magical merit-badges?

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Manuel Boria · August 20, 2020

Thanks man :D Good suggestion! I'll need to find a way to make it subtle enough, though ;) I'm trying to keep most of the details on the lower part of the model to maintain a good visual balance.