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Devblog #33 - Hairdos and don'ts
Howdy! Nix here. I wanted to do a small devblog regarding hairstyles, which we made a handful of for our reworks of Astoria and Susan. These will be part of the update that's currently close to completion, and I thought it'd be helpful to walk through how we actually approach hair design in WTS from
Jul 22, 2026 0 13
Witch Trainer Silver - Feature Update 1.49
Lunacy is back on the menu in this latest update of Witch Trainer Silver. Get ready to experience just how far Miss Lovegood will go to take care of her most favourite magical creature. Or is it the other way around... Either way, the time has come to grab your wand, and show her how to make it magi
Dec 30, 2025 0 1
[Early Access] Witch Trainer Silver - Feature Update 1.49
Hi everyone, the holidays have come early and we've got a treat for you. We've just finished some early access content, including upcoming Luna events and updated Hermione favours, all in a handy little menu. Just click on the Eggplant/Aubergine in the main menu to check them out. Your saves will be
Dec 3, 2025 0 1
Announcement - New Designs, Upcoming Updates, and Future Plans!
Salutations, everyone! With the Tonks update now released and the majority of bugs squashed, today's announcement post will focus on upcoming content. We've got quite a few exciting things to cover, including the focus of the next update, so get your wands at the ready! First things first: Astoria &
Nov 17, 2025 0 7
Outfit Preview: Sailor-inspired Luna Set, Tonks' Sultry Lingerie & Slytherin Bikini for Hermione
Our new outfits are out of this world - literally! After being handpicked by our awesome community and then voted on by our platinum tier members with their trusty wand clicks, Luna's moonlighting as Sailor... well, Loon, Tonks' taking off her Metamorphmagus cloak for a one-piece worth risking your
Sep 11, 2025 0 1
Devblog #31 - A pair of helping hands
What's up guys. Johnny and Nix here with another Devblog. We've been hard at work here at Silver Studio Games over the past few months—focusing not just on new Tonks content (which we've already shared previews of), but also on upcoming content we haven’t revealed yet (like Luna), as well as enhanci
Aug 18, 2025 0 8
Devblog #30 - An Oral Lesson
Heya guys, Johnny here with another devblog. In today's devblog, we're giving you a sneak peek off an upcoming CG where Tonks is in the middle of giving Genie an oral lesson. It's been really fun to write for this scenario, while also being able to my writing come to life in Nix's and Loafy's beauti
Jun 13, 2025 0 3
Devblog #29 - Valley of Plenty
Welcome back to another devblog post! This time, we're going to talk about the new Tonks scene and some interesting changes to how we're presenting visuals in Witch Trainer Silver. As you may have heard from previous updates, we've been experimenting with 'comic panels' - essentially, a series of im
May 22, 2025 0 3
Witch Trainer Silver - Patch 1.47.3 (Includes Chinese and Russian translations)
Hello everyone, Today marks another milestone for the project, and just as promised a year ago, we have finally completed translation support and are now able to include other languages in the game. The first two languages who our dear fans have helped translate are Chinese and Russian. A heartfelt
May 2, 2025 0
Announcement - Double the artists, double the fun!
Hello lads and gals, So, with the first part of the update done and dusted, it's time for us to reveal our hand regarding the next big changes we're planning. We know you're all still waiting for the meaty bits of the update - and that's exactly what we have in mind! But before we get there, we have
Apr 16, 2025 0 1
Witch Trainer Silver - Update 1.47🐇
Hey there, long time no chat! It's been a bit since our last update, but the wait time is coming to an end because the first part of our next big patch is dropping right now, and we have some announcements to make, but before we dive in, let me get something off my chest - it took longer than we'd h
Apr 1, 2025 0 5
Devblog #28 - Absolute Insanity
Hello lads and lasses, In today's devblog, we're going to dive into the absolute madness of game dev. You know, the kind of chaos that makes you question your life choices and sanity. But hey, that's all part of the fun, right? First off, let's talk a little about our usual workday. It's not your ty
Feb 18, 2025 0 10
Devblog #27 - Drawing Curves
Hey everyone, LoafyLemon here! I'm back with another deep dive into the inner workings of my creative processes and what I have learned over the year working on this project. So, to begin, I must say that I am incredibly grateful for all the support and feedback I've received from you lot over the p
Feb 4, 2025 0 5
Devblog #26 - Reporting In
What's up fellow degenerates, Johnny here with another devblog. As mentioned in my previous devblog, I've been working on "borrow panties" and "jerk off on panties" writing for Cho. This writing is now finished, and I'm happy to say that since then I've also finished writing the Luna variants as wel
Dec 19, 2024 0 1
Devdump - From Trash to Treasure
Hello, LoafyLemon here! It's been a while since our last devdump post, hasn't it? Well, life gets in the way sometimes, especially when you're trying to juggle development, art, programming... oh well, you know the drill. But hey, we're back now, and I'm stoked to share some insights into my artisti
Dec 11, 2024 0 3
Devblog #25 - Making It Gooey
Hey everyone, LoafyLemon here! It's been a while, right? A couple months or something? Sorry about that. We've just been busy working away on the game and I was struggling with some writer's block for a bit. But hey, the code and art was going well so I just kept plugging away at that. Gotta keep th
Dec 4, 2024 0 17
Devblog #23 - 2 Be Done
Hello dear supporters, LoafyLemon here! I realise it's been longer than expected since the last update, so I'll try to make up for it by making this post a bit longer than usual. :) In today's dev blog, I'll be discussing the latest developments for the upcoming 1.47 update. This update will bring a
Sep 22, 2024 0 3
Devblog #22 - Gotta Train 'Em All!
Hello fellow degenerates, it is I, Johnny, here to deliver another development blog. As I'm currently in my writing den, I thought it was a good time to dedicate a post and delve into a topic that's been on my mind for a while - porn games. But first, a little bit about what I've been working on. I
Aug 19, 2024 0 1
Devblog #21 – Scribbling it down
Heya, Johnny here with another devblog. First thing's first, I'd like to take a moment to thank you guys for your feedback on my previous devblog. I don't often have the opportunity to write something in a different style than what I'm used to so I appreciate the kind words about the Quibbler idea a
Jul 13, 2024 0 1
Devblog #20 – What's cooking?
Hey there, fellow perverts! It's your boy LoafyLemon here, back with another update on our sexy little project. As you know, we've been hard at work on both the user interface designs, and Tonks content update. Since my last post was all about Tonks, I figured it was high time to give you a sneak pe
Jun 29, 2024 0 5
Devblog #19 – Spitballing with Tonks
Hello gamers, Johnny here. In today's Devblog, I will cover some non-spoilery things I've been working on, as well as an idea for which I would appreciate some feedback. Over the past couple of weeks, I've been implementing kinetic text. As mentioned by Loafy in a previous devblog, kinetic text refe
Jun 15, 2024 0
Devblog #18 – Mirror's Edge
Hello everyone, LoafyLemon here! In today's post, I've got two brand new sketches of our (yet another) favourite witch, Tonks. First up is an adorable little scene that takes place in a public setting. Why two different scenes you ask? Well, we decided to switch it up a bit and give you all somethin
Jun 9, 2024 0 5
Devblog #17 – Serving up a new menu
Hey there, LoafyLemon here! It's been about two weeks since my last post about the new interface design, and a lot has changed since then. The new UI is looking sleek and sexy, but we're not done yet! Today, I want to talk about some of the other changes we've made, like the addition of kinetic text
Jun 1, 2024 0 2
Devblog #16 – A blast from the past
What's up gamers, Johnny here. In today's devblog I wanted to share some insight into the evolution of the project and my approach to writing for it, along with some of the writing additions that we're adding to the UI focused update. In the early days of Silver, the project had many contributors, w
May 25, 2024 0
Devblog #15 – Interface Design 101
Hello there, dear reader, LoafyLemon here! Today I'd like to do something a little different and combine Dev Blog with Dev Dump. A little something to showcase the inner workings of my process, maybe it'll interest some of you who want to learn more about the design side of things. So, let's get rig
May 10, 2024 0 7
Announcement - Tonks, New UI, Map, Locations, Translations, and More
Hey everyone, We hope you're all enjoying the latest Luna update and getting your fill of sexy time at the office! It's been a wild ride so far, and we're stoked to see your feedback and suggestions flow in. However, we know we've been a bit quiet lately, and we're excited to fill you in on what we'
Apr 30, 2024 0
Witch Trainer Silver – Update 1.46.0
At long last, after an arduous wait that seemed to stretch on for eons, the moment has arrived - the latest update is live and ready for your perusal. Prepare to dive headfirst into the enigmatic World of Wrackspurt, or WoW for short, as we unveil this Luna-themed expansion. Get ready to feast your
Mar 29, 2024 0 1
CG Preview - Spreading Love
Hey Patrons, I hope you're all doing great. You know us, always working on our beloved mod project. Well, I just finished the latest piece of art that we'll be incorporating into the game. I skipped writing the dev blog post because I was this close to finishing up the piece, so I get to write this
Mar 17, 2024 0 1
Devblog #14 – Posing & Playtesting
Hello! Johnny here with another devblog. As mentioned in my previous blog, I've been dedicatedly working on posing events. While I don't have a plethora of new information to unveil today, given that I covered most of it in my previous post, I still wanted to update you all that I've successfully co
Feb 29, 2024 0
Devblog #13 – Spreading Love
Hello there fellow Witch Trainer enthusiasts, LoafyLemon here! I've got some bits and bobs to share with you all today, so buckle up! First off, I want to give a massive shout-out to everyone who chimed in on the recent polls and voted resoundingly in favour of spicing up our Patreon with exclusive
Feb 15, 2024 0 1
Drawing Feet is a Feat
Hey everyone, LoafyLemon here again! I hope y'all are having a fantastic week so far. Today, I wanted to dive into something that has been giving me quite the headache - drawing feet! Can someone tell me why they are such a pain to get right? Seriously, it feels like trying to solve a complex maths
Feb 6, 2024 0 3
Devblog #12 - Inspecting all the features
Sup y'all, Johnny here with another devblog. Today, I'd like to discuss some upcoming content integrations into the game, including those already added and those currently in progress. Firstly, we bid farewell to the Luna "inspect body" Chibi images, replacing them with a fully CG scene. This scene
Feb 1, 2024 0
Devblog #11 - Bringing CG Scenes to Life in WTS
Hey there, Patrons and WTS fans! It's LoafyLemon here, your friendly neighbourhood adult-game dev. Today, I'm going to give you a sneak peek into the process of implementing CG scenes (hand-drawn smut) in Witch Trainer Silver. The process starts with sourcing the perfect CG images. We're quite picky
Jan 18, 2024 0
CG Preview - A Rising Problem
Greetings and happy New Year to everyone! You may recall seeing the various faces I sketched a few weeks ago. I'm delighted to share that my fifth and final reveal is now ready. It took me roughly 14 work days to go from the initial sketch to completion. This CG will be animated using old-school han
Jan 2, 2024 0 1
Poll: Where Art Though?
Hey folks, LoafyLemon speaking! So, whoa! The whole behind-the-scenes thing blew up way more than we thought! It's like the liveliest post in years – how awesome is that? Since a whopping 90%+ of you are down for the behind-the-scenes art-mageddon, and we totally underestimated the hype, let's throw
Dec 14, 2023 0 2
Poll: Behind-the-Scenes Sneak Peeks?
Hey guys! We've been brainstorming some cool ideas to spice up our Patreon experience, and we want your input! How about we introduce a new thing? We're thinking of dropping some behind-the-scenes content – you know, the raw, unpolished stuff. Concept art, work-in-progress snaps, early dialogues, an
Dec 10, 2023 0 2
CG Preview - Hands-on Inspection
Hey folks, we understand you're eagerly anticipating the 1.46 update. To ease the wait, we wanted to give you a sneak peek into yet another new Luna scenes that'll be part of the upcoming release. Hope you enjoy this little preview!
Nov 22, 2023 0 1
Diving deeper into Luna's wardrobe of requirement
Hello everyone, and happy Friday! In today's teaser, we're showing off some new outfits from the upcoming Luna update. Some would call them slutty, but we prefer to call them quirky… At least when Luna asks for our opinion. Wish you all a good weekend.
Nov 3, 2023 0 1
Devblog #10 - Double digits!
Hello world, Johnny here with another devblog. As per my last devblog, I’m currently in the midst of writing spoiler heavy content, so I’ll only lightly touch on the work. I’ve completed the writing required for the upcoming Box-o-Fun event for Luna, and I’m currently incorporating some event checks
Oct 26, 2023 0
Diving into Luna’s wardrobe of requirement
Greetings! I just took a deep dive into Luna’s wardrobe of requirement, and you guys won’t believe what I found. Three new sets of clothing for Luna! But that’s not all. We’re also adding a new feature, and we’re introducing it today in the form of facial piercings. In the past, we couldn’t tie item
Oct 26, 2023 0 1
Witch Trainer Silver - Asset Pack #5
Hi there! We've got a fresh high-resolution art asset pack ready for you to download. This pack contains all the new clothing items from the past year, as well as some sets from the upcoming update. Just a heads up, this asset pack is not meant for users to add to the game themselves; it's a collect
Oct 5, 2023 0
Project Update: Temporary Changes Ahead
Update 2023/10/26: Hey, Loafy here. As you might already be aware from the updates on our Discord, I had to temporarily step away from the project due to a family bereavement. However, I wanted to reach out and keep our patrons in the loop. I'm gradually getting back into the swing of things, but pl
Oct 5, 2023 0
Devblog #9 - To degeneracy and beyond!
Greetings, everyone! Johnny here, with yet another devblog. As I'm in the midst of working on Luna writing, I'd like to take a moment to share some ideas I've written down while going over Hermione's content. Before I proceed, I want to provide a heads-up that this post may contain spoilers. My inte
Sep 7, 2023 0
CG Preview - A helping hand
Hey folks! Guess what? We've got something special cooking up for the upcoming Luna update, and we're ready to give you sneak peeks over the next few weeks, starting right now. The image above is just a glimpse of what's in store for the Luna update. Brace yourselves for a diverse range of options i
Aug 31, 2023 0 1
Devblog #8 - Luna's Brie-lliant Update
Hey there everyone, time for the latest developer blog update! I'm really glad to hear that a lot of you enjoyed the recent big update featuring Cho. Your support truly means a lot to me. We faced some major challenges due to engine changes and internal redesigns, but despite the odds being against
Aug 24, 2023 0 1
Devblog #7 – Diving into the Loony bin
Lads and gals, Johnny here with another dev blog post. As mentioned in the previous announcement, we're currently working on the next update, which puts focus on Luna. I've been knee-deep in my writing hole the past couple of weeks, and I would like to share something about two of the events that wi
Aug 10, 2023 0
A touch of Luna-cy: Announcement for the next update
Hey there, fellow trainers! We hope you're having a blast with the current game update. We've been thrilled to see your passion and enthusiasm for the game grow with each new release. Now, let's talk about the next update - it's going to be all about Luna! No, not the moon; we're talking about our b
Aug 4, 2023 0
Witch Trainer Silver – Update 1.45.3
Hello everyone, I hope you're enjoying the latest update! We've been working on addressing some pesky bugs, and it took us a few days to smooth everything out, but we got there in the end! Here are a few mentions of what the new patch brings: Tonks hangouts are now fixed, and we've resolved the issu
Jul 27, 2023 0
Witch Trainer Silver – Update 1.45.2
Hey everyone, We've got some news to share with you today! The Android version of the game is finally being released as we speak. Now you can enjoy the game on your Android devices without having to carry a computer around. But that's not all. We've been working hard to further improve the performan
Jul 16, 2023 0
Witch Trainer Silver – Update 1.45.1
Ladies, gentlemen, and all those in-between, the moment you've all been eagerly awaiting has arrived. We are delighted to announce that the works have finally been completed, and update 1.45.1 is currently being released! This update has taken us a solid 6 months to finish and has paved the way for
Jul 4, 2023 0 1
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