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Silver Studio Games

@SilverStudioGames
7 bookmarksindexed Sep 10, 2026updatedlast updated Oct 24, 2026importedlast imported Oct 27, 2026
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Devblog #33 - Hairdos and don'ts
Howdy! Nix here. I wanted to do a small devblog regarding hairstyles, which we made a handful of for our reworks of Astoria and Susan. These will be part of the update that's currently close to completion, and I thought it'd be helpful to walk through how we actually approach hair design in WTS from
Jul 22, 2026 0 13
Devblog #31 - A pair of helping hands
What's up guys. Johnny and Nix here with another Devblog. We've been hard at work here at Silver Studio Games over the past few months—focusing not just on new Tonks content (which we've already shared previews of), but also on upcoming content we haven’t revealed yet (like Luna), as well as enhanci
Aug 18, 2025 0 8
Devblog #30 - An Oral Lesson
Heya guys, Johnny here with another devblog. In today's devblog, we're giving you a sneak peek off an upcoming CG where Tonks is in the middle of giving Genie an oral lesson. It's been really fun to write for this scenario, while also being able to my writing come to life in Nix's and Loafy's beauti
Jun 13, 2025 0 3
Devblog #29 - Valley of Plenty
Welcome back to another devblog post! This time, we're going to talk about the new Tonks scene and some interesting changes to how we're presenting visuals in Witch Trainer Silver. As you may have heard from previous updates, we've been experimenting with 'comic panels' - essentially, a series of im
May 22, 2025 0 3
Devblog #28 - Absolute Insanity
Hello lads and lasses, In today's devblog, we're going to dive into the absolute madness of game dev. You know, the kind of chaos that makes you question your life choices and sanity. But hey, that's all part of the fun, right? First off, let's talk a little about our usual workday. It's not your ty
Feb 18, 2025 0 10
Devblog #27 - Drawing Curves
Hey everyone, LoafyLemon here! I'm back with another deep dive into the inner workings of my creative processes and what I have learned over the year working on this project. So, to begin, I must say that I am incredibly grateful for all the support and feedback I've received from you lot over the p
Feb 4, 2025 0 5
Devblog #26 - Reporting In
What's up fellow degenerates, Johnny here with another devblog. As mentioned in my previous devblog, I've been working on "borrow panties" and "jerk off on panties" writing for Cho. This writing is now finished, and I'm happy to say that since then I've also finished writing the Luna variants as wel
Dec 19, 2024 0 1
Devblog #25 - Making It Gooey
Hey everyone, LoafyLemon here! It's been a while, right? A couple months or something? Sorry about that. We've just been busy working away on the game and I was struggling with some writer's block for a bit. But hey, the code and art was going well so I just kept plugging away at that. Gotta keep th
Dec 4, 2024 0 17
Devblog #23 - 2 Be Done
Hello dear supporters, LoafyLemon here! I realise it's been longer than expected since the last update, so I'll try to make up for it by making this post a bit longer than usual. :) In today's dev blog, I'll be discussing the latest developments for the upcoming 1.47 update. This update will bring a
Sep 22, 2024 0 3
Devblog #22 - Gotta Train 'Em All!
Hello fellow degenerates, it is I, Johnny, here to deliver another development blog. As I'm currently in my writing den, I thought it was a good time to dedicate a post and delve into a topic that's been on my mind for a while - porn games. But first, a little bit about what I've been working on. I
Aug 19, 2024 0 1
Devblog #21 – Scribbling it down
Heya, Johnny here with another devblog. First thing's first, I'd like to take a moment to thank you guys for your feedback on my previous devblog. I don't often have the opportunity to write something in a different style than what I'm used to so I appreciate the kind words about the Quibbler idea a
Jul 13, 2024 0 1
Devblog #20 – What's cooking?
Hey there, fellow perverts! It's your boy LoafyLemon here, back with another update on our sexy little project. As you know, we've been hard at work on both the user interface designs, and Tonks content update. Since my last post was all about Tonks, I figured it was high time to give you a sneak pe
Jun 29, 2024 0 5
Devblog #19 – Spitballing with Tonks
Hello gamers, Johnny here. In today's Devblog, I will cover some non-spoilery things I've been working on, as well as an idea for which I would appreciate some feedback. Over the past couple of weeks, I've been implementing kinetic text. As mentioned by Loafy in a previous devblog, kinetic text refe
Jun 15, 2024 0
Devblog #18 – Mirror's Edge
Hello everyone, LoafyLemon here! In today's post, I've got two brand new sketches of our (yet another) favourite witch, Tonks. First up is an adorable little scene that takes place in a public setting. Why two different scenes you ask? Well, we decided to switch it up a bit and give you all somethin
Jun 9, 2024 0 5
Devblog #17 – Serving up a new menu
Hey there, LoafyLemon here! It's been about two weeks since my last post about the new interface design, and a lot has changed since then. The new UI is looking sleek and sexy, but we're not done yet! Today, I want to talk about some of the other changes we've made, like the addition of kinetic text
Jun 1, 2024 0 2
Devblog #16 – A blast from the past
What's up gamers, Johnny here. In today's devblog I wanted to share some insight into the evolution of the project and my approach to writing for it, along with some of the writing additions that we're adding to the UI focused update. In the early days of Silver, the project had many contributors, w
May 25, 2024 0
Devblog #15 – Interface Design 101
Hello there, dear reader, LoafyLemon here! Today I'd like to do something a little different and combine Dev Blog with Dev Dump. A little something to showcase the inner workings of my process, maybe it'll interest some of you who want to learn more about the design side of things. So, let's get rig
May 10, 2024 0 7
Devblog #14 – Posing & Playtesting
Hello! Johnny here with another devblog. As mentioned in my previous blog, I've been dedicatedly working on posing events. While I don't have a plethora of new information to unveil today, given that I covered most of it in my previous post, I still wanted to update you all that I've successfully co
Feb 29, 2024 0
Devblog #13 – Spreading Love
Hello there fellow Witch Trainer enthusiasts, LoafyLemon here! I've got some bits and bobs to share with you all today, so buckle up! First off, I want to give a massive shout-out to everyone who chimed in on the recent polls and voted resoundingly in favour of spicing up our Patreon with exclusive
Feb 15, 2024 0 1
Devblog #12 - Inspecting all the features
Sup y'all, Johnny here with another devblog. Today, I'd like to discuss some upcoming content integrations into the game, including those already added and those currently in progress. Firstly, we bid farewell to the Luna "inspect body" Chibi images, replacing them with a fully CG scene. This scene
Feb 1, 2024 0
Devblog #11 - Bringing CG Scenes to Life in WTS
Hey there, Patrons and WTS fans! It's LoafyLemon here, your friendly neighbourhood adult-game dev. Today, I'm going to give you a sneak peek into the process of implementing CG scenes (hand-drawn smut) in Witch Trainer Silver. The process starts with sourcing the perfect CG images. We're quite picky
Jan 18, 2024 0
Devblog #10 - Double digits!
Hello world, Johnny here with another devblog. As per my last devblog, I’m currently in the midst of writing spoiler heavy content, so I’ll only lightly touch on the work. I’ve completed the writing required for the upcoming Box-o-Fun event for Luna, and I’m currently incorporating some event checks
Oct 26, 2023 0
Devblog #9 - To degeneracy and beyond!
Greetings, everyone! Johnny here, with yet another devblog. As I'm in the midst of working on Luna writing, I'd like to take a moment to share some ideas I've written down while going over Hermione's content. Before I proceed, I want to provide a heads-up that this post may contain spoilers. My inte
Sep 7, 2023 0
Devblog #8 - Luna's Brie-lliant Update
Hey there everyone, time for the latest developer blog update! I'm really glad to hear that a lot of you enjoyed the recent big update featuring Cho. Your support truly means a lot to me. We faced some major challenges due to engine changes and internal redesigns, but despite the odds being against
Aug 24, 2023 0 1
Devblog #7 – Diving into the Loony bin
Lads and gals, Johnny here with another dev blog post. As mentioned in the previous announcement, we're currently working on the next update, which puts focus on Luna. I've been knee-deep in my writing hole the past couple of weeks, and I would like to share something about two of the events that wi
Aug 10, 2023 0
Devblog #6 – Hot Stuff
Hello, Johnny here with another devblog. Things have been hot here, with the summer heat and also due to the work I'm currently doing. This will be another shorter post, as we're really busy, but I'll do my best to make it worth your while. Since my last devblog post, I've finished the improvements
Jun 15, 2023 0
Devblog #5 - Edging Towards the Release Horizon
Hiya, Guess what time of the month it is? Nope, not that time! It's time for another devblog, woohoo! Hope my last entry didn't put you into a coma. Don't worry, this one will be short and sweet, I promise. So, as you already know, we've rolled out a pre-release update for you cool beans to help us
Jun 1, 2023 0
Devblog #4 – Am I testing the game, or is the game testing me?
Sup y'all, it's me, it's your boy Asmon-- I mean, Johnny here with another devblog. Things have been busy for us as we've just put out a couple of pre-releases of the upcoming version of Witch Trainer Silver. As of me writing this post, we're working hard on ironing out any remaining issues you guys
May 19, 2023 0
Devblog #3 – Fantastic bugs and where to find them
Hey there chaps, It's been a busy few months for us, and a lengthy wait time for you, but we're excited to announce that the conversion of the game from Ren'py 7 (Python 2) to Ren'py 8 (Python 3) is finally complete! We're now in the final testing phase, and we can't wait to share the new version of
May 4, 2023 0
Devblog #2 - Can writers have a backstory?
Hey everyone, Johnny here with another devblog. Today, I want to share a bit about what I've been working on lately, and even though nobody asked, I thought I'd mention some of the media that has inspired me and my writing. As you may recall from the last devblog, I've been playtesting the game as p
Apr 20, 2023 0
Devblog #1 - Hello World
Hey everyone! We have some updates on the progress of our game development process. To begin with, we've decided to start making development blog posts to make up for the radio silence, which we apologize for. Progress reports aren't always possible to make when we're in the middle of the developmen
Apr 6, 2023 0