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January 31, 2019

Witch Trainer Silver - Update 1.35

Edit: A newer update has been released, Update 1.39!

The new update is out! Just one month after our last one!

We have added a new card-game with some neat rewards.
As well as QoL features like hotkeys, new user interfaces, and a ton of new clothing items!

Download our updates  from here:
https://pastebin.com/6zbuZ5gS

This file is compatible with PC, Mac, & Linux.
Patch-notes are available from that link as well.

Thank you, and we hope you like it!


Team Silver

Comments (11)

J
Jogi · May 30, 2019

In ver. 1.36.2 does no loaded saves from ver.1.36.1 . Goes only back to main menu.

J
Jeckel · May 9, 2019

For some reason I am unable to install the 1.35 update. Using android 9 UI 1.0 it weird since the 1.34 was installed with warning that it was made for older android version and might not work properly.

T
TheMilkWay · March 14, 2019

Thx you and dam this spamers

J
Jogi · March 10, 2019

Great work. I love it. Error on android ( mate 20 lite). [code] I'm sorry, but an uncaught exception occurred. While loading : File "game/__Renpy__/_cho_/_cho_.rpy", line 79, in <module> File "game/__Renpy__/___Init___.rpy", line 4, in missing_image_func File "renpy/common/00library.rpy", line 266, in say Exception: Cannot start an interaction in the middle of an interaction, without creating a new context. -- Full Traceback ------------------------------------------------------------ Full traceback: File "__Renpy__/shop/_store_.rpyc", line 37, in script call File "__Renpy__/shop/_store_.rpyc", line 37, in script call File "__Renpy__/_cho_/quidditch.rpyc", line 17, in script call File "__Renpy__/_cho_/_cho_.rpyc", line 79, in script File "/data/user/0/wt.silver/files/renpy/ast.py", line 881, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "/data/user/0/wt.silver/files/renpy/python.py", line 1913, in py_exec_bytecode exec bytecode in globals, locals File "game/__Renpy__/_cho_/_cho_.rpy", line 79, in <module> File "/data/user/0/wt.silver/files/renpy/exports.py", line 1229, in say who(what, *args, **kwargs) File "/data/user/0/wt.silver/files/renpy/character.py", line 1031, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "/data/user/0/wt.silver/files/renpy/character.py", line 823, in do_display **display_args) File "/data/user/0/wt.silver/files/renpy/character.py", line 572, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "/data/user/0/wt.silver/files/renpy/ui.py", line 289, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "/data/user/0/wt.silver/files/renpy/display/core.py", line 2672, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "/data/user/0/wt.silver/files/renpy/display/core.py", line 3158, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "/data/user/0/wt.silver/files/renpy/display/core.py", line 2075, in draw_screen renpy.config.screen_height, File "render.pyx", line 487, in renpy.display.render.render_screen File "render.pyx", line 235, in renpy.display.render.render File "/data/user/0/wt.silver/files/renpy/display/layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "/data/user/0/wt.silver/files/renpy/display/layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "/data/user/0/wt.silver/files/renpy/display/layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "/data/user/0/wt.silver/files/renpy/display/screen.py", line 669, in render child = renpy.display.render.render(self.child, w, h, st, at) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "/data/user/0/wt.silver/files/renpy/display/layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "render.pyx", line 147, in renpy.display.render.render File "render.pyx", line 235, in renpy.display.render.render File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render File "render.pyx", line 235, in renpy.display.render.render File "/data/user/0/wt.silver/files/renpy/display/im.py", line 580, in render return cache.get(self, render=True) File "/data/user/0/wt.silver/files/renpy/display/im.py", line 266, in get surf = image.load() File "/data/user/0/wt.silver/files/renpy/display/im.py", line 632, in load im = renpy.config.missing_image_callback(self.filename) File "game/__Renpy__/___Init___.rpy", line 4, in missing_image_func File "/data/user/0/wt.silver/files/renpy/exports.py", line 1227, in say renpy.store.say(who, what, *args, **kwargs) File "renpy/common/00library.rpy", line 266, in say File "/data/user/0/wt.silver/files/renpy/character.py", line 1031, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "/data/user/0/wt.silver/files/renpy/character.py", line 823, in do_display **display_args) File "/data/user/0/wt.silver/files/renpy/character.py", line 572, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "/data/user/0/wt.silver/files/renpy/ui.py", line 289, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "/data/user/0/wt.silver/files/renpy/display/core.py", line 2650, in interact raise Exception("Cannot start an interaction in the middle of an interaction, without creating a new context.") Exception: Cannot start an interaction in the middle of an interaction, without creating a new context. [/code] </module></module>

B
Ben · February 16, 2019

so you maped sleep to s but that was already assigned to screen shot if that functionality still exists may I suggest you map it to p. for picture.

S
Silver Studio Games · February 26, 2019

Hotkey for taking screenshots is your Print button now.

N
Namizune · February 11, 2019

That card game reminds me an awful lot of Triple Triad...

I
Irah Chandler · February 11, 2019

Hes right the owl dosent work

F
Felipe Silva · February 10, 2019

the android version has problems, I can not click on the owl, or on the map, I try to click on the owl and go straight to the table or the phoenix !!

N
Nicolas · February 3, 2019

It is possible to obtain every card ? I can battle only versus hermione, fred and snape

N
Nicolas · February 3, 2019

Also I have win more than 20 battle and the picture don't change :/